MRPG Threat: Difference between revisions

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Key Threat Areas:
Key Threat Areas:
*Class
*Class
*Weapons, Armor, and Magic
*Equipment and Magic
*Actions and Damage
*Actions and Damage


Each character begins with a base Threat Level of 1.
Each character begins with a base Threat Level of 1.
==Threat Calculations==
Sources of Threat


==Class==
===Class===
Class-based threat calculations are simple:
Class-based threat calculations are simple:


Line 25: Line 27:
<tr><td>[[MRPG Paladin]]</td><td>+2</td></tr>
<tr><td>[[MRPG Paladin]]</td><td>+2</td></tr>
<tr><td>[[MRPG Battling Sorcerer]]</td><td>+1</td></tr>
<tr><td>[[MRPG Battling Sorcerer]]</td><td>+1</td></tr>
</table>
===Equipment and Magic===
What you have and whether or not you're using magic.
<table cellpadding="4" border="1">
<tr><td>'''Equipment and Magic'''</td><td>'''Thread Mod'''</td></tr>
<tr><td>1-handed Weapon</td><td>+2</td></tr>
<tr><td>2-handed Weapon</td><td>+3</td></tr>
<tr><td>Shield</td><td>+0</td></tr>
<tr><td>Actively Casting a Spell</td><td>+4</td></tr>
<tr><td>Have Cast a Spell since Combat</td><td>+2</td></tr>
</table>
</table>

Revision as of 19:57, 25 May 2016

Note: Throwing out the entire threat system and starting over from scratch.

Old threat page.

The new system is going to be an absurdly basic point-system. Apply it as rigidly as you see fit.

Key Threat Areas:

  • Class
  • Equipment and Magic
  • Actions and Damage

Each character begins with a base Threat Level of 1.

Threat Calculations

Sources of Threat

Class

Class-based threat calculations are simple:

ClassThread Mod
MRPG Warrior+2
MRPG Rogue-1
MRPG Ranger+1
MRPG Exo-Mage+1
MRPG Endo-Mage0
MRPG Auramancer0
MRPG Paladin+2
MRPG Battling Sorcerer+1

Equipment and Magic

What you have and whether or not you're using magic.

Equipment and MagicThread Mod
1-handed Weapon+2
2-handed Weapon+3
Shield+0
Actively Casting a Spell+4
Have Cast a Spell since Combat+2