Difference between revisions of "MRPG Exo-Mage"
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**'''Rank II:''' 1 Additional activation per day. | **'''Rank II:''' 1 Additional activation per day. | ||
***'''Rank III:''' 2 Additional activations per day. | ***'''Rank III:''' 2 Additional activations per day. | ||
+ | |||
+ | ==Activated Abilities== | ||
+ | *Enforce | ||
+ | *Quiet | ||
==See Also:== | ==See Also:== |
Revision as of 18:47, 12 December 2012
The Exo-Mage is a wizard based around the four cardinal forces: Earth, Fire, Wind, and Water(See: MRPG Proficiency List).
Exo-Mages play a little differently from the other classes: they cannot 'drop' a magic-proficiency through the proficiency-trades, and all of their magical proficiencies level on their own(as opposed to the player choosing which ones to place stats in.
In addition, Exo-Mages gain nearly all of their magic through a unique spell tree
Favored
- Favored Stat: Strength
- Favored Proficiencies: Exo-Mages receive a passive +3 to all magic proficiencies instead of having 2 specific favored proficiencies. They also take a -1 hit to all other proficiencies. This is even applied after doing a proficiency-swap.
Exigent Moirai
- Rank I: Activate this ability to completely fill your mana reservoir.
- Rank II: 1 Additional activation per day.
- Rank III: 2 Additional activations per day.
- Rank II: 1 Additional activation per day.
Activated Abilities
- Enforce
- Quiet