Difference between revisions of "MRPG Exo-Mage"

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Exo-Mages play a little differently from the other classes: they cannot 'drop' a magic-proficiency through the proficiency-trades, and all of their magical proficiencies level on their own (as opposed to the player choosing which ones to place stats in).
 
Exo-Mages play a little differently from the other classes: they cannot 'drop' a magic-proficiency through the proficiency-trades, and all of their magical proficiencies level on their own (as opposed to the player choosing which ones to place stats in).
  
In addition, Exo-Mages gain nearly all of their magic through a unique [[MRPG Exo-Mage Spell List|spell tree]]
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In addition, Exo-Mages gain nearly all of their magic through a unique [[MRPG Exo-Mage Spell List|spell tree]].
  
 
==Starting Stats==
 
==Starting Stats==

Revision as of 02:21, 27 October 2014

The Exo-Mage is a wizard based around the four cardinal forces: Earth, Fire, Wind, and Water (See: MRPG Proficiency List).

Exo-Mages play a little differently from the other classes: they cannot 'drop' a magic-proficiency through the proficiency-trades, and all of their magical proficiencies level on their own (as opposed to the player choosing which ones to place stats in).

In addition, Exo-Mages gain nearly all of their magic through a unique spell tree.

Starting Stats

  • Main: Strength
  • Secondary: Inteligence

Favored

  • Favored Proficiencies: Exo-Mages receive a passive +3 to all magic proficiencies instead of having 2 specific favored proficiencies. They also take a -1 hit to all other proficiencies. This is even applied after doing a proficiency-swap.

Exigent Moirai

  • Rank I: Activate this ability to completely fill your mana reservoir.
    • Rank II: 1 Additional activation per day.
      • Rank III: 2 Additional activations per day.

Activated Abilities

  • Enforce
  • Quiet

See Also: