Difference between revisions of "MRPG Exo-Mage"

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(Activated Abilities)
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*Enforce
 
*Enforce
 
*Quiet
 
*Quiet
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==Pillars==
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*this will have to wait until the character is a bit better developed, but since pillars are replacing trees I plan on making them function a bit differently for the Exo-Mage.
 +
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*Basically, they are going to get 4 pillars, extra points, but the pillars will be bound to the spell list in unique ways
  
 
==See Also:==
 
==See Also:==

Revision as of 15:39, 14 October 2015

The Exo-Mage is a wizard based around the four cardinal forces: Earth, Fire, Wind, and Water (See: MRPG Proficiency List).

Exo-Mages play a little differently from the other classes: they cannot 'drop' a magic-proficiency through the proficiency-trades, and all of their magical proficiencies level on their own (as opposed to the player choosing which ones to place stats in).

In addition, Exo-Mages gain nearly all of their magic through a unique spell tree.

Starting Stats

  • Main: Strength
  • Secondary: Inteligence

Favored

  • Favored Proficiencies: Exo-Mages receive a passive +3 to all magic proficiencies instead of having 2 specific favored proficiencies. They also take a -1 hit to all other proficiencies. This is even applied after doing a proficiency-swap.

Exigent Moirai

  • Rank I: Activate this ability to completely fill your mana reservoir.
    • Rank II: 1 Additional activation per day.
      • Rank III: 2 Additional activations per day.

Activated Abilities

  • Enforce
  • Quiet

Pillars

  • this will have to wait until the character is a bit better developed, but since pillars are replacing trees I plan on making them function a bit differently for the Exo-Mage.
  • Basically, they are going to get 4 pillars, extra points, but the pillars will be bound to the spell list in unique ways

See Also: