Difference between revisions of "MRPG Exo-Mage"
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*Basically, they are going to get 4 pillars, extra points, but the pillars will be bound to the spell list in unique ways | *Basically, they are going to get 4 pillars, extra points, but the pillars will be bound to the spell list in unique ways | ||
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+ | *there will also be arches forming whatever I call SLAs | ||
==See Also:== | ==See Also:== |
Revision as of 17:38, 22 October 2015
The Exo-Mage is a wizard based around the four cardinal forces: Earth, Fire, Wind, and Water (See: MRPG Proficiency List).
Exo-Mages play a little differently from the other classes: they cannot 'drop' a magic-proficiency through the proficiency-trades, and all of their magical proficiencies level on their own (as opposed to the player choosing which ones to place stats in).
In addition, Exo-Mages gain nearly all of their magic through a unique spell tree.
Starting Stats
- Main: Strength
- Secondary: Inteligence
Favored
- Favored Proficiencies: Exo-Mages receive a passive +3 to all magic proficiencies instead of having 2 specific favored proficiencies. They also take a -1 hit to all other proficiencies. This is even applied after doing a proficiency-swap.
Exigent Moirai
- Rank I: Activate this ability to completely fill your mana reservoir.
- Rank II: 1 Additional activation per day.
- Rank III: 2 Additional activations per day.
- Rank II: 1 Additional activation per day.
Activated Abilities
- Enforce
- Quiet
Pillars
- this will have to wait until the character is a bit better developed, but since pillars are replacing trees I plan on making them function a bit differently for the Exo-Mage.
- Basically, they are going to get 4 pillars, extra points, but the pillars will be bound to the spell list in unique ways
- there will also be arches forming whatever I call SLAs