Difference between revisions of "MRPG Exo-Mage"

From The Coursebooks Wiki
Jump to navigation Jump to search
(Exigent Moirai)
Line 9: Line 9:
 
*'''Secondary:''' Inteligence
 
*'''Secondary:''' Inteligence
  
==Favored==
+
==Proficiencies==
 
*'''Favored Proficiencies:''' Exo-Mages receive a passive +3 to all magic proficiencies instead of having 2 specific favored proficiencies. They also take a -1 hit to all other proficiencies. This is even applied after doing a proficiency-swap.
 
*'''Favored Proficiencies:''' Exo-Mages receive a passive +3 to all magic proficiencies instead of having 2 specific favored proficiencies. They also take a -1 hit to all other proficiencies. This is even applied after doing a proficiency-swap.
 +
 +
*'''Magic Proficiency, Physical'''
 +
*'''Magic Proficiency, Elemental'''
 +
*'''Magic Proficiency, Effect'''
 +
*'''Bludgeon'''
 +
*'''Lore and Transcription'''
  
 
==Exigent Moirai==
 
==Exigent Moirai==

Revision as of 19:26, 31 December 2015

The Exo-Mage is a wizard based around the four cardinal forces: Earth, Fire, Wind, and Water (See: MRPG Proficiency List).

Exo-Mages play a little differently from the other classes: they cannot 'drop' a magic-proficiency through the proficiency-trades, and all of their magical proficiencies level on their own (as opposed to the player choosing which ones to place stats in).

In addition, Exo-Mages gain nearly all of their magic through a unique spell tree.

Starting Stats

  • Main: Strength
  • Secondary: Inteligence

Proficiencies

  • Favored Proficiencies: Exo-Mages receive a passive +3 to all magic proficiencies instead of having 2 specific favored proficiencies. They also take a -1 hit to all other proficiencies. This is even applied after doing a proficiency-swap.
  • Magic Proficiency, Physical
  • Magic Proficiency, Elemental
  • Magic Proficiency, Effect
  • Bludgeon
  • Lore and Transcription

Exigent Moirai

  • Rank I: Reset all active spell cool downs to zero.
    • Rank II: On use of this ability, roll 1d20. On a 20, reset the ability. You may use it again today.
      • Rank III: Ability resets on a 17-20.

Activated Abilities

  • Enforce
  • Quiet

Pillars

  • this will have to wait until the character is a bit better developed, but since pillars are replacing trees I plan on making them function a bit differently for the Exo-Mage.
  • Basically, they are going to get 4 pillars, extra points, but the pillars will be bound to the spell list in unique ways
  • there will also be arches forming whatever I call SLAs

See Also: