MRPG Potions

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Revision as of 21:26, 5 November 2015 by CourseDirector (talk | contribs) (Mana Tonic)
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NOTE: the concept of mana having been removed, the mana potions are awaiting re-branding as cooldown removers.

This page includes a basic list as well as an explanation of how all the different potions work. These potions can be made through Alchemy.

Basic Restoratives

This is a list of the potions that restore basic hit points and spell points:

Curative Drought

Healing potions come in a variety of flavors, but they always heal based on percentage of max HP. If you're max HP is 100 and you drink a 33% potion, you can back 33 hit points regardless of how much HP you currently have.

  • Tier I: Restores 10%
  • Tier II: Restores 25%
  • Tier III: Restores 33%
  • Tier IV: Restores 50%
  • Tier V: Restores 100%

Tonic

Tonics remove active cool downs on spells and abilities.

  • Tier I: Removes 1 cool down.
  • Tier II: Removes 2 cool downs.
  • Tier III: Removes 3 cool downs.
  • Tier IV: Removes 5 cool downs.
  • Tier V: Removes all cool downs.

Restoration Elixir

A restoration potion restores both HP and MP simultainiously. Not terribly useful to warrior, but of high value to your battling sorcerers.

  • Tier I: Restores 10%
  • Tier II: Restores 25%
  • Tier III: Restores 33%
  • Tier IV: Restores 50%
  • Tier V: Restores 100%

Unlike the other potions, the Tier IV and V versions will be vastly more difficult to produce and extremely expensive if buying the ingredients straight from the shop.

Fortifying Mixture

Fortifying potions add temporarily to your maximum HP. So a Fortifying +10% potion would give you an extra 10% to your hitpoints. These potions stack with un-like potions(two 10%s do not stack but a 10% and a 25% do). The increase is always based on the stat-determined maximum. If a character has 100HP and they drink a 10% potion they get 110. If they drink a 25% on top of that, they get 135. Once damage is taken it cannot be restored, except up to the stat-determined maximum, or by drinking another potion. If the sample-character with 135HP takes 20 points of damage, they will receive no healing from any healing effect because their stat-calculated HP is still 100. Fortifying potions stack with spells that have a similar effect.

  • Tier I: Fortifies 10%
  • Tier II: Fortifies 25%
  • Tier III: Fortifies 33%
  • Tier IV: Fortifies 50%
  • Tier V: Fortifies 100%

Reanimating Draft

The Reanimating Draft restores spell points over time. Drinking one restores 10 MP per rank per combat round(about 6 seconds in game-time), or about as often as a character can fast-cast a spell. In this case, the tier determines the duration of the effect. These potions do not stack, drinking a second potioon will re-set the timer to the duration of that potion.

  • Tier I: Lasts 3 Rounds
  • Tier II: Lasts 5 Rounds
  • Tier III: Lasts 10 Rounds
  • Tier IV: Lasts 30 Rounds
  • Tier V: Lasts 50 Rounds

Effect Potions

  • Blinding Powder: used when attempting to use the blind ability. Adds a bonus to the effect formula.
  • Poison: a poisonous potion. Drinking it will cause you to have the poisoned effect.
  • Deadly Poison: drinking this kills you instantly.

Potion Weapons

Requires the Potion Weapon to use.

Fire Oil: a sticky, highly flamable liquid in a thin glass bottle.

Crafting Potions

These are potions used in the various crafting schools.

Imbuing Agents

Imbuing Agents are called Infusions, and there is one for each Quality Level.

  • Positive Infusion I
    • Positive Infusion II
      • Positive Infusion III
        • Positive Infusion IV
  • Negative Infusion I
    • Negative Infusion II
      • Negative Infusion III
        • Negative Infusion IV
  • Earth Infusion I
    • Earth Infusion II
      • Earth Infusion III
        • Earth Infusion IV
  • Fire Infusion I
    • Fire Infusion III
      • Fire Infusion III
        • Fire Infusion IV
  • Wind Infusion I
    • Wind Infusion III
      • Wind Infusion III
        • Wind Infusion IV
  • Water Infusion I
    • Water Infusion III
      • Water Infusion III
        • Water Infusion IV

Resins

Resins are used mainly in crafting as a finishing-agent in various recipes.

Quality Resins:

  • Resin of Quality: Simple
  • Resin of Quality: Fine
  • Resin of Quality: Very Fine

Only poor-quality items do not require a resin to complete. These resins are used along with the appropriate item when making a more advanced recipe. They are also used in ritual enchanting in order to improve the quality of a refined material.

Alchemical Enchanting

Potions used in alchemical enchanting that are made with primary alchemy.

Catalysts

  • Alchemical Catalyst: Gold
  • Alchemical Catalyst: Quicksilver
  • Alchemical Catalyst: Hearth
  • Alchemical Catalyst: Foundation
  • Alchemical Catalyst: Quick
  • Alchemical Catalyst: Wet
  • Alchemical Catalyst: Dark
  • Alchemical Catalyst: Light

Essence Potions

Essence of Cold Essence of Fire Essence of Water Essence of Self Essence of Mind Essence of Salt Essence of Essence of

See Also: