Difference between revisions of "MRPG Spell List also old"
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With the exception of the [[MRPG Exo-Mage|Exo-mage]] proficiencies, each magical proficiency has its own unique spell list. These spells are graduated and fall into two progressions: the Additive and the Subtractive. Additive spells are typically offensive and damage-dealing, while subtractive are about support and protection. There are exceptions to this rule, as healing is part of the Additive progression while some damaging Dark spells are subtractive. | With the exception of the [[MRPG Exo-Mage|Exo-mage]] proficiencies, each magical proficiency has its own unique spell list. These spells are graduated and fall into two progressions: the Additive and the Subtractive. Additive spells are typically offensive and damage-dealing, while subtractive are about support and protection. There are exceptions to this rule, as healing is part of the Additive progression while some damaging Dark spells are subtractive. | ||
− | + | Excluded from this list are the [[MRPG Spell Trees|tree-based]] magics. All Exo-Magic, and most Dark and Light spells belong to trees. | |
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==Spell List== | ==Spell List== | ||
− | Each magic proficiency has two spell lists according to progression | + | Each magic proficiency has two spell lists according to progression. |
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===Light=== | ===Light=== |
Revision as of 03:54, 23 July 2012
(Note: the PnP game uses the same spell list)
With the exception of the Exo-mage proficiencies, each magical proficiency has its own unique spell list. These spells are graduated and fall into two progressions: the Additive and the Subtractive. Additive spells are typically offensive and damage-dealing, while subtractive are about support and protection. There are exceptions to this rule, as healing is part of the Additive progression while some damaging Dark spells are subtractive.
Excluded from this list are the tree-based magics. All Exo-Magic, and most Dark and Light spells belong to trees.
Contents
Spell List
Each magic proficiency has two spell lists according to progression.
Light
- Light
Dark
- Dark
Mind
- Mind
Life
Additive Spell List:
Progression | Name | Type | Cost | Description |
First Progression | Heal | Fast Cast | 10 | Heal target player for 10HP+1pt per Caster Level+1d6 per Rank |
Subtractive Spell List:
Progression | Name | Type | Type | Description |
First Progression | Life Shield | Weave | 5 | Creates an ethereal shield over target player that prevents the next 10 damage. The shield lasts for 5 minutes+1 minute per caster level. Multiple castings do not stack. |
Death
Additive Spell List:
Progression | Name | Type | Cost | Description |
First Progression | Harm | Fast Cast | 10 | Damage target enemy for 5+1d3+1pt per caster level+1d10 per rank. |
Subtractive Spell List:
Progression | Name | Type | Type | Description |
First Progression | Life Shield | Weave | 5 | Creates an ethereal shield over target player that prevents the next 10 damage. The shield lasts for 5 minutes+1 minute per caster level. Multiple castings do not stack. |
Change
- Change
Holy
- Holy
Key Terms
- Caster Level: refers to the player's actual level
- Rank: refers to the player's Rank.
- Progression: refers to the spell's level(E.G. First Progression spells are available at start, Second Progression at Levels 3/5 respectively, etc)