Difference between revisions of "MRPG Spell List also old"

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(Note: the [[Mage Wars PnP|PnP]] game uses the same spell list)
 
(Note: the [[Mage Wars PnP|PnP]] game uses the same spell list)
  
With the exception of the [[MRPG Exo-Mage|Exo-mage]] proficiencies, each magical proficiency has its own unique spell list. These spells are graduated and fall into two progressions: the Additive and the Subtractive. Additive spells are typically offensive and damage-dealing, while subtractive are about support and protection. There are exceptions to this rule, as healing is part of the Additive progression while some damaging Dark spells are subtractive.
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With the exception of the [[MRPG Exo-Mage|Exo-mage]] proficiencies, each magical proficiency has its own unique spell list.
  
Excluded from this list are the [[MRPG Spell Trees|tree-based]] magics. All Exo-Magic, and most Dark and Light spells belong to trees.  
+
Spells learned automatically as the player levels are graduated and fall into two progressions: the Additive and the Subtractive. Additive spells are typically offensive and damage-dealing, while subtractive are about support and protection. There are exceptions to this rule, as healing is part of the Additive progression while some damaging Dark spells are subtractive.
 +
 
 +
Excluded from this list are the [[MRPG Spell Trees|tree-based]] magics. All Exo-Magic, Holy, and most Dark and Light spells belong to trees. Only Mind, Change, Life, and Death are completely without trees, making them the best option for "splash" builds that want to throw in a little magical damage without having to go too far overboard.
 +
 
 +
'''Mage Wars PnP:''' some spells will include special additions, conditions, or addendums for the [[Mage Wars PnP]] game.
  
 
==Spell List==
 
==Spell List==
Each magic proficiency has two spell lists according to progression.  
+
Each magic proficiency has two spell lists according to progression. As the magic system is still being fully developed, for the time being only spell names and a few general notes about effects are likely to be included.
 +
 
 +
===Dark===
  
 +
====Additive====
 +
*Darkness Explode: basically just deals a crapton of Negative-typed damage in an AOE-ark. Mage Wars PnP: this spell does effect party members and friendly NPCs within the radius.
 +
 +
====Subtractive====
 +
*Dark Magic Attack: a high-level dark spell that deals damage around multiple sources, designed to bypass different forms of resistance.
  
 
===Light===
 
===Light===
 
*Light
 
*Light
 
===Dark===
 
*Dark
 
  
 
===Mind===
 
===Mind===
 
*Mind
 
*Mind
 +
 +
===Change===
 +
Change is somewhat special in that it is able to produce elemental damage-effects by "changing" one thing into another.
 +
*Change
  
 
===Life===
 
===Life===
'''Additive Spell List:'''
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====Additive====
<table border="1">
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Allllllllll the healing spells go here, think of like five or six of them that heal based on different attributes according to level.
<tr>
 
<td>'''Progression'''</td><td>'''Name'''</td><td>'''Type'''</td><td>'''Cost'''</td><td>'''Description'''</td>
 
</tr>
 
<tr>
 
<td>First Progression</td><td>Heal</td><td>Fast Cast</td><td>10</td><td>Heal target player for 10HP+1pt per Caster Level+1d6 per Rank</td>
 
</tr>
 
</table>
 
  
'''Subtractive Spell List:'''
+
====Subtractive====
<table border="1">
+
Here you will find the debuff-spells designed to remove stat-damage and negative effects.
<tr>
 
<td>'''Progression'''</td><td>'''Name'''</td><td>'''Type'''</td><td>'''Type'''</td><td>'''Description'''</td>
 
</tr>
 
<tr>
 
<td>First Progression</td><td>Life Shield</td><td>Weave</td><td>5</td><td>Creates an ethereal shield over target player that prevents the next 10 damage. The shield lasts for 5 minutes+1 minute per caster level. Multiple castings do not stack.</td>
 
</tr>
 
  
</table>
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Some general, all-purpose cleaners:
 +
*Cleansing Ember
 +
*Cleansing Fire
 +
*Cleansing Inferno
  
 
===Death===
 
===Death===
'''Additive Spell List:'''
 
<table border="1">
 
<tr>
 
<td>'''Progression'''</td><td>'''Name'''</td><td>'''Type'''</td><td>'''Cost'''</td><td>'''Description'''</td>
 
</tr>
 
<tr>
 
<td>First Progression</td><td>Harm</td><td>Fast Cast</td><td>10</td><td>Damage target enemy for 5+1d3+1pt per caster level+1d10 per rank.</td>
 
</tr>
 
</table>
 
 
'''Subtractive Spell List:'''
 
<table border="1">
 
<tr>
 
<td>'''Progression'''</td><td>'''Name'''</td><td>'''Type'''</td><td>'''Type'''</td><td>'''Description'''</td>
 
</tr>
 
<tr>
 
<td>First Progression</td><td>Life Shield</td><td>Weave</td><td>5</td><td>Creates an ethereal shield over target player that prevents the next 10 damage. The shield lasts for 5 minutes+1 minute per caster level. Multiple castings do not stack.</td>
 
</tr>
 
</table>
 
  
===Change===
+
====Additive====
*Change
+
*Death: just about exactly what the name implies. The caster will attempt to slay a target with a single word. This spell does not follow typical rules as it is not damage-dealing. Instead, if it passes the resistance-check, the player will then make a role of 1d20-per-rank + buffed-proficiency against the target. If the player roles a higher score, the target is instantly killed. The rules for this spell might change later.
  
===Holy===
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*Mass Grave: similar to the Death spell but targets everything within the immediate area. The spell does not effect party members or friendly NPCs, but the player may not exclude any targets. Mage Wars PnP: this spell effects everyone within the radius, the caster may exclude up to 6 targets.
*Holy
 
  
 
==Key Terms==
 
==Key Terms==

Revision as of 04:25, 23 July 2012

(Note: the PnP game uses the same spell list)

With the exception of the Exo-mage proficiencies, each magical proficiency has its own unique spell list.

Spells learned automatically as the player levels are graduated and fall into two progressions: the Additive and the Subtractive. Additive spells are typically offensive and damage-dealing, while subtractive are about support and protection. There are exceptions to this rule, as healing is part of the Additive progression while some damaging Dark spells are subtractive.

Excluded from this list are the tree-based magics. All Exo-Magic, Holy, and most Dark and Light spells belong to trees. Only Mind, Change, Life, and Death are completely without trees, making them the best option for "splash" builds that want to throw in a little magical damage without having to go too far overboard.

Mage Wars PnP: some spells will include special additions, conditions, or addendums for the Mage Wars PnP game.

Spell List

Each magic proficiency has two spell lists according to progression. As the magic system is still being fully developed, for the time being only spell names and a few general notes about effects are likely to be included.

Dark

Additive

  • Darkness Explode: basically just deals a crapton of Negative-typed damage in an AOE-ark. Mage Wars PnP: this spell does effect party members and friendly NPCs within the radius.

Subtractive

  • Dark Magic Attack: a high-level dark spell that deals damage around multiple sources, designed to bypass different forms of resistance.

Light

  • Light

Mind

  • Mind

Change

Change is somewhat special in that it is able to produce elemental damage-effects by "changing" one thing into another.

  • Change

Life

Additive

Allllllllll the healing spells go here, think of like five or six of them that heal based on different attributes according to level.

Subtractive

Here you will find the debuff-spells designed to remove stat-damage and negative effects.

Some general, all-purpose cleaners:

  • Cleansing Ember
  • Cleansing Fire
  • Cleansing Inferno

Death

Additive

  • Death: just about exactly what the name implies. The caster will attempt to slay a target with a single word. This spell does not follow typical rules as it is not damage-dealing. Instead, if it passes the resistance-check, the player will then make a role of 1d20-per-rank + buffed-proficiency against the target. If the player roles a higher score, the target is instantly killed. The rules for this spell might change later.
  • Mass Grave: similar to the Death spell but targets everything within the immediate area. The spell does not effect party members or friendly NPCs, but the player may not exclude any targets. Mage Wars PnP: this spell effects everyone within the radius, the caster may exclude up to 6 targets.

Key Terms

  • Caster Level: refers to the player's actual level
  • Rank: refers to the player's Rank.
  • Progression: refers to the spell's level(E.G. First Progression spells are available at start, Second Progression at Levels 3/5 respectively, etc)

See Also: