Difference between revisions of "MRPG Stats OLD"

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Mage Wars works around 5 specific character stats that are increased through leveling and through equipped items.
 
Mage Wars works around 5 specific character stats that are increased through leveling and through equipped items.
  
*Strength
+
*Strength (STA)
*Speed
+
*Speed (SPD)
*Intelligence
+
*Intelligence (INT)
*Stamina
+
*Stamina (STA)
*Dexterity
+
*Dexterity (DEX)
  
 
Stats are used in combat and to determine if the player meets requirements for certain items.
 
Stats are used in combat and to determine if the player meets requirements for certain items.
  
 
==Stat Functions==
 
==Stat Functions==
*'''Strength:''' Determines how hard you strike when attacking, how much weight you can carry, and affects how much damage your spells do.
+
*'''Strength:''' Determines how hard you strike when attacking, how much weight you can carry, and can effect how much damage your spells do.
*'''Speed:''' How fast you can attack, how quickly you can reloud ranged weapons, how fast you can switch weapons in combat, and limits your max [[MRPG Combat and Magic#Base Critical|base-crit]].
+
*'''Speed:''' How fast you can attack, how quickly you can reload ranged weapons, how fast you can switch weapons in combat, and adds to the amount of times you can combo.
*'''Intelligence:''' Determines maximum MP, is used heavily in Success calculations for spellcasting, and determines how much damage spells can do. Used also in stealth-checks, lock-picking, traps, and support magic proficiencies such as Lore and Transcription.
+
*'''Intelligence:''' Used by mages in combat, determines how smart your character is, part of transcription. Used to determine what spells you can cast.
*'''Stamina:'''
+
*'''Stamina:''' Determines maximum HP, various other things.
*'''Dexterity:'''
+
*'''Dexterity:''' Used in AV-calculation heavily, ranged attacks, dodge and evade.
  
 +
==Stats and Facets==
 +
Some [[MRPG Facets|Facets]] have minimum stat requirements.
 +
 +
Some items may incorporate stat-checks to determine if the wielder is worthy.
 +
 +
For the player, evenly distributing stats will give them a more versatile role, while focusing on a single stat may make their character better at a specific task.
 +
 +
==Stat Modifiers==
 +
Stat Modifiers are not commonly used, but provide bonuses here and there. The modifier is equal to the amount of the stat divided by 5.
 +
 +
So, a character with 15 Strength would have a modifier of 3.
 +
 +
Mods are not commonly used, so keep an eye out for them.
  
 
==See Also:==
 
==See Also:==
 
*[[Mage Wars RPG]]
 
*[[Mage Wars RPG]]
 +
*[[MRPG Skills]]
 +
*[[MRPG Proficiency List]]
 
*[[MRPG Combat and Magic]]
 
*[[MRPG Combat and Magic]]
 +
 +
[[Category:Mage Wars RPG OLD]]

Latest revision as of 17:50, 5 March 2019

Mage Wars works around 5 specific character stats that are increased through leveling and through equipped items.

  • Strength (STA)
  • Speed (SPD)
  • Intelligence (INT)
  • Stamina (STA)
  • Dexterity (DEX)

Stats are used in combat and to determine if the player meets requirements for certain items.

Stat Functions

  • Strength: Determines how hard you strike when attacking, how much weight you can carry, and can effect how much damage your spells do.
  • Speed: How fast you can attack, how quickly you can reload ranged weapons, how fast you can switch weapons in combat, and adds to the amount of times you can combo.
  • Intelligence: Used by mages in combat, determines how smart your character is, part of transcription. Used to determine what spells you can cast.
  • Stamina: Determines maximum HP, various other things.
  • Dexterity: Used in AV-calculation heavily, ranged attacks, dodge and evade.

Stats and Facets

Some Facets have minimum stat requirements.

Some items may incorporate stat-checks to determine if the wielder is worthy.

For the player, evenly distributing stats will give them a more versatile role, while focusing on a single stat may make their character better at a specific task.

Stat Modifiers

Stat Modifiers are not commonly used, but provide bonuses here and there. The modifier is equal to the amount of the stat divided by 5.

So, a character with 15 Strength would have a modifier of 3.

Mods are not commonly used, so keep an eye out for them.

See Also: