Difference between revisions of "MRPG Stats OLD"

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Mage Wars works around 5 specific character stats that are increased through leveling and through equipped items.
 
Mage Wars works around 5 specific character stats that are increased through leveling and through equipped items.
  
*Strength
+
*Strength (STA)
*Speed
+
*Speed (SPD)
*Intelligence
+
*Intelligence (INT)
*Stamina
+
*Stamina (STA)
*Dexterity
+
*Dexterity (DEX)
  
 
Stats are used in combat and to determine if the player meets requirements for certain items.
 
Stats are used in combat and to determine if the player meets requirements for certain items.
  
 
==Stat Functions==
 
==Stat Functions==
*'''Strength:''' Determines how hard you strike when attacking, how much weight you can carry, and affects how much damage your spells do.
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*'''Strength:''' Determines how hard you strike when attacking, how much weight you can carry, and can effect how much damage your spells do.
*'''Speed:''' How fast you can attack, how quickly you can reload ranged weapons, how fast you can switch weapons in combat, and limits your max [[MRPG Combat and Magic#Base Critical|base-crit]].
+
*'''Speed:''' How fast you can attack, how quickly you can reload ranged weapons, how fast you can switch weapons in combat, and adds to the amount of times you can combo.
*'''Intelligence:''' Determines maximum MP, is used heavily in Success calculations for spellcasting, and determines how much damage spells can do. Used also in stealth-checks, lock-picking, traps, and support magic proficiencies such as Lore and Transcription. For melee classes, a certain amount of intelligence is required to take some Facets.
+
*'''Intelligence:''' Used by mages in combat, determines how smart your character is, part of transcription. Used to determine what spells you can cast.
*'''Stamina:''' Determines maximum HP, and how fast HP and MP are recovered. Total HP is always determined by the current Stamina score, previous STA values have no impact.
+
*'''Stamina:''' Determines maximum HP, various other things.
*'''Dexterity:''' Used in AV-calculation heavily, ranged attacks, dodge and evade, and also helps calculate your maximum base-crit.
+
*'''Dexterity:''' Used in AV-calculation heavily, ranged attacks, dodge and evade.
  
 
==Stats and Facets==
 
==Stats and Facets==
Various [[MRPG Facets|Facets]] are going to have minimum stat requirements. These are based on your actual unbuffed stats and not various bonuses attained through equipped items. Some items may also incorporate stat-checks to determine if the wielder is worthy.
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Some [[MRPG Facets|Facets]] have minimum stat requirements.  
  
For the player, evenly distributing stats will give them a more versatile role, while focusing on a single stat may make their character better at a specific task("Me Warrior, hit thing with sword, hit hard!" -describes a level 88 warrior with 88 points in strength and no points in anything else.)
+
Some items may incorporate stat-checks to determine if the wielder is worthy.
  
==Proficiency Modifiers==
+
For the player, evenly distributing stats will give them a more versatile role, while focusing on a single stat may make their character better at a specific task.
In addition to being used actively in combat, stats have a latent impact on proficiencies. For every 5 points you have in a related stat, your proficiency is increased by x.5.
 
  
'''Example:''' the player has a dexterity of 15 and a Special Proficiency: Melee of 10. The 15 DEX gives a total modifier of x1.5 of the proficiency, which adds 15 points to the proficiency making it 25.  
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==Stat Modifiers==
 +
Stat Modifiers are not commonly used, but provide bonuses here and there. The modifier is equal to the amount of the stat divided by 5.
  
Only 5 points of stats provides the x0.5 bonus, so in the above example a DEX of 14 would only provide an x1 bonus.
+
So, a character with 15 Strength would have a modifier of 3.
  
<table border="1">
+
Mods are not commonly used, so keep an eye out for them.
<tr>
 
<td>'''Proficiency'''</td><td>'''Stat'''</td><td>'''Un/Buffed?'''</td>
 
</tr>
 
<tr>
 
<td>Weapon Proficiency, Bladed</td><td>Strength</td><td>Buffed</td>
 
</tr>
 
<tr>
 
<td>Weapon Proficiency, Blunt</td><td>Strength</td><td>Buffed</td>
 
</tr>
 
<tr>
 
<td>Weapon Proficiency, Ranged</td><td>Dexterity</td><td>Buffed</td>
 
</tr>
 
<tr>
 
<td>Weapon Proficiency, Martial</td><td>Strength</td><td>Buffed</td>
 
</tr>
 
<tr>
 
<td>Weapon Proficiency, Empty-Hand</td><td>Strength</td><td>Buffed</td>
 
</tr>
 
<tr>
 
<td>Armor Proficiency, Light</td><td>Stamina</td><td>Unbuffed</td>
 
</tr>
 
<tr>
 
<td>Armor Proficiency, Medium</td><td>Stamina</td><td>Unbuffed</td>
 
</tr>
 
<tr>
 
<td>Armor Proficiency, Heavy</td><td>Stamina</td><td>Unbuffed</td>
 
</tr>
 
<tr>
 
<td>Shield Proficiency</td><td>Strength</td><td>Unbuffed</td>
 
</tr>
 
<tr>
 
<td>Special Proficiency, Melee</td><td>Strength</td><td>Unbuffed</td>
 
</tr>
 
<tr>
 
<td>Special Proficiency, Ranged</td><td>Dexterity</td><td>Unbuffed</td>
 
</tr>
 
<tr>
 
<td>Special Proficiency, Stealth</td><td>Inteligence</td><td>Unbuffed</td>
 
</tr>
 
<tr>
 
<td>Special Proficiency, Dodge</td><td>Dexterity</td><td>Unbuffed</td>
 
</tr>
 
<tr>
 
<td>Special Proficiency, Evade</td><td>Dexterity</td><td>Buffed</td>
 
</tr>
 
<tr>
 
<td>Special Proficiency, Aura</td><td>Intelligence</td><td>Buffed</td>
 
</tr>
 
<tr>
 
<td>Magic Proficiency, Light</td><td>Intelligence</td><td>Buffed</td>
 
</tr>
 
<tr>
 
<td>Magic Proficiency, Dark</td><td>Intelligence</td><td>Buffed</td>
 
</tr>
 
<tr>
 
<td>Magic Proficiency, Mind</td><td>Intelligence</td><td>Buffed</td>
 
</tr>
 
<tr>
 
<td>Magic Proficiency, Life</td><td>Intelligence</td><td>Buffed</td>
 
</tr>
 
<tr>
 
<td>Magic Proficiency, Earth</td><td>Intelligence</td><td>Unbuffed</td>
 
</tr>
 
<tr>
 
<td>Magic Proficiency, Fire</td><td>Intelligence</td><td>Unbuffed</td>
 
</tr>
 
<tr>
 
<td>Magic Proficiency, Wind</td><td>Intelligence</td><td>Unbuffed</td>
 
</tr>
 
<tr>
 
<td>Magic Proficiency, Water</td><td>Intelligence</td><td>Unbuffed</td>
 
</tr>
 
<tr>
 
<td>Magic Proficiency, Death</td><td>Intelligence</td><td>Buffed</td>
 
</tr>
 
<tr>
 
<td>Magic Proficiency, Change</td><td>Intelligence</td><td>Buffed</td>
 
</tr>
 
<tr>
 
<td>Magic Proficiency, Holy</td><td>Intelligence</td><td>Buffed</td>
 
</tr>
 
<tr>
 
<td>Wand Proficiency</td><td>Intelligence</td><td>Buffed</td>
 
</tr>
 
<tr>
 
<td>Scroll Proficiency</td><td>Intelligence</td><td>Buffed</td>
 
</tr>
 
<tr>
 
<td>Lore Proficiency</td><td>Intelligence</td><td>Unbuffed</td>
 
</tr>
 
<tr>
 
<td>Transcription</td><td>Intelligence</td><td>Unbuffed</td>
 
</tr>
 
 
 
 
 
</table>
 
 
 
===Proficiency Checks===
 
[[MRPG Proficiency List#Support Magic Proficiencies|Support]] proficiencies like Transcription and Lore use un-buffed stats in calculating your transcription-check. This is used to determine if you can read a tome or copy a scroll to learn a new spell.
 
 
 
Wand, Scroll, and Aura proficiencies use buffed-stats.
 
  
 
==See Also:==
 
==See Also:==
 
*[[Mage Wars RPG]]
 
*[[Mage Wars RPG]]
 +
*[[MRPG Skills]]
 +
*[[MRPG Proficiency List]]
 
*[[MRPG Combat and Magic]]
 
*[[MRPG Combat and Magic]]
 +
 +
[[Category:Mage Wars RPG OLD]]

Latest revision as of 17:50, 5 March 2019

Mage Wars works around 5 specific character stats that are increased through leveling and through equipped items.

  • Strength (STA)
  • Speed (SPD)
  • Intelligence (INT)
  • Stamina (STA)
  • Dexterity (DEX)

Stats are used in combat and to determine if the player meets requirements for certain items.

Stat Functions

  • Strength: Determines how hard you strike when attacking, how much weight you can carry, and can effect how much damage your spells do.
  • Speed: How fast you can attack, how quickly you can reload ranged weapons, how fast you can switch weapons in combat, and adds to the amount of times you can combo.
  • Intelligence: Used by mages in combat, determines how smart your character is, part of transcription. Used to determine what spells you can cast.
  • Stamina: Determines maximum HP, various other things.
  • Dexterity: Used in AV-calculation heavily, ranged attacks, dodge and evade.

Stats and Facets

Some Facets have minimum stat requirements.

Some items may incorporate stat-checks to determine if the wielder is worthy.

For the player, evenly distributing stats will give them a more versatile role, while focusing on a single stat may make their character better at a specific task.

Stat Modifiers

Stat Modifiers are not commonly used, but provide bonuses here and there. The modifier is equal to the amount of the stat divided by 5.

So, a character with 15 Strength would have a modifier of 3.

Mods are not commonly used, so keep an eye out for them.

See Also: