Difference between revisions of "MRPG Threat"
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− | + | Note: Throwing out the entire threat system and starting over from scratch. | |
− | Threat | + | [[MRPG Threat Old|Old threat page]]. |
− | + | The new system is going to be an absurdly basic point-system. Apply it as rigidly as you see fit. | |
− | + | Key Threat Areas: | |
− | + | *Class | |
− | + | *Weapons, Armor, and Magic | |
+ | *Actions and Damage | ||
− | + | Each character begins with a base Threat Level of 1. | |
− | |||
− | == | + | ==Class== |
− | + | Class-based threat calculations are simple: | |
− | <table border="1"> | + | <table cellpadding="4" border="1"> |
− | <tr> | + | <tr><td>'''Class'''</td><td>'''Thread Mod'''</td></tr> |
− | <td>''' | + | <tr><td>[[MRPG Warrior]]</td><td>+2</td></tr> |
− | </tr> | + | <tr><td>[[MRPG Rogue]]</td><td>-1</td></tr> |
− | + | <tr><td>[[MRPG Ranger]]</td><td>+1</td></tr> | |
− | <tr> | + | <tr><td>[[MRPG Exo-Mage]]</td><td>+1</td></tr> |
− | <td> | + | <tr><td>[[MRPG Endo-Mage]]</td><td>0</td></tr> |
− | </tr> | + | <tr><td>[[MRPG Auramancer]]</td><td>0</td></tr> |
− | <tr> | + | <tr><td>[[MRPG Paladin]]</td><td>+2</td></tr> |
− | <td> | + | <tr><td>[[MRPG Battling Sorcerer]]</td><td>+1</td></tr> |
− | </tr> | ||
− | <tr> | ||
− | <td> | ||
− | </tr> | ||
− | <tr> | ||
− | <td> | ||
− | </tr> | ||
− | <tr> | ||
− | <td> | ||
− | </tr> | ||
</table> | </table> | ||
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Revision as of 19:53, 25 May 2016
Note: Throwing out the entire threat system and starting over from scratch.
The new system is going to be an absurdly basic point-system. Apply it as rigidly as you see fit.
Key Threat Areas:
- Class
- Weapons, Armor, and Magic
- Actions and Damage
Each character begins with a base Threat Level of 1.
Class
Class-based threat calculations are simple:
Class | Thread Mod |
MRPG Warrior | +2 |
MRPG Rogue | -1 |
MRPG Ranger | +1 |
MRPG Exo-Mage | +1 |
MRPG Endo-Mage | 0 |
MRPG Auramancer | 0 |
MRPG Paladin | +2 |
MRPG Battling Sorcerer | +1 |