Difference between revisions of "MRPG Threat"

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Each character begins with a base Threat Level of 1.
 
Each character begins with a base Threat Level of 1.
==Threat Calculations==
+
==Sources of Threat==
Sources of Threat
 
  
 
===Class===
 
===Class===
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<tr><td>Have Cast a Spell since Combat</td><td>+2</td></tr>
 
<tr><td>Have Cast a Spell since Combat</td><td>+2</td></tr>
 
</table>
 
</table>
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 +
===Actions and Damage===
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<table cellpadding="4" border="1">
 +
<tr><td>'''Actions and Damage'''</td><td>'''Thread Mod'''</td></tr>
 +
<tr><td>Melee Damage Last Round</td><td>+2</td></tr>
 +
<tr><td>Melee Damage since Combat</td><td>+1</td></tr>
 +
<tr><td>Ranged Damage Damage Last Round</td><td>+1</td></tr>
 +
<tr><td>Ranged Damage Since Combat</td><td>+1</td></tr>
 +
<tr><td>Activated Ability Last Round</td><td>+1</td></tr>
 +
</table>
 +
 +
In the case of the damage checks, this is not "+1 every time" it is "+1 if happened". So if a character has done damage since combat began their over-all threat level is at +1, and if they dealt damage last round, it's increased by an additional +2.
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==Threat Calculations==

Revision as of 20:01, 25 May 2016

Note: Throwing out the entire threat system and starting over from scratch.

Old threat page.

The new system is going to be an absurdly basic point-system. Apply it as rigidly as you see fit.

Key Threat Areas:

  • Class
  • Equipment and Magic
  • Actions and Damage

Each character begins with a base Threat Level of 1.

Sources of Threat

Class

Class-based threat calculations are simple:

ClassThread Mod
MRPG Warrior+2
MRPG Rogue-1
MRPG Ranger+1
MRPG Exo-Mage+1
MRPG Endo-Mage0
MRPG Auramancer0
MRPG Paladin+2
MRPG Battling Sorcerer+1

Equipment and Magic

What you have and whether or not you're using magic.

Equipment and MagicThread Mod
1-handed Weapon+2
2-handed Weapon+3
Shield+0
Actively Casting a Spell+4
Have Cast a Spell since Combat+2

Actions and Damage

Actions and DamageThread Mod
Melee Damage Last Round+2
Melee Damage since Combat+1
Ranged Damage Damage Last Round+1
Ranged Damage Since Combat+1
Activated Ability Last Round+1

In the case of the damage checks, this is not "+1 every time" it is "+1 if happened". So if a character has done damage since combat began their over-all threat level is at +1, and if they dealt damage last round, it's increased by an additional +2.

Threat Calculations