Difference between revisions of "MRPG Dual-Wielding"

From The Coursebooks Wiki
Jump to navigation Jump to search
(Melee Dual-Wielding)
 
(10 intermediate revisions by the same user not shown)
Line 1: Line 1:
Dual-Wielding in [[Mage Wars RPG]] will take a somewhat more exciting role than in other games. It is possible to dual-wield any weapon, regardless of practicality, probability, or sanity. It just takes a lot of work.
+
It is possible to dual-wield any weapon, regardless of practicality, probability, or sanity. It just takes a lot of work.
  
==Melee Dual-Wielding==
+
Attacking with the off-hand weapon takes a Free Action. See [[MPNP Combat Instances and Rounds#Attack Speed|Attack Speed for full details
The rules for dual-wielding Melee Weapons:
 
  
===Basic Dual Wielding===
+
Base Rules:
Each weapon has a strength requirement in order to equip it. In order to equip two 1-handed weapons, the character must have the combined strength requirements of both weapons.('''Example:''' a character wishes to equip a sword with STR 8 and a knife with STR 5, he must have at least STR 16).
+
*The character must have weapon proficiency for each weapon.
 +
*Each Weapon must be 1-handed
 +
*The Off-hand weapon suffers an attack penalty according to size as follows:
  
On making attacks, the character will automatically alternate attacking from each side([[Mage Wars PnP]]: the player my chose which hand to attack with or both).
+
<table border="1">
 +
<tr><td>'''Size'''</td><td>'''Penalty'''</td></tr>
 +
<tr>
 +
<td>Small</td><td>None.</td>
 +
</tr>
 +
<tr>
 +
<td>Medium</td><td>-50%</td>
 +
</tr>
 +
<tr>
 +
<td>Large</td><td>-70%</td>
 +
</tr>
 +
<tr>
 +
<td>Vary Large</td><td>-90%</td>
 +
</tr>
 +
<tr>
 +
<td>Immense</td><td>-100%</td>
 +
</tr>
 +
</table>
  
====Offhand-Penalty====
+
This applies to the AV and not the number of Attack Dice, so any bonuses directly to attack dice are still applied.
For the off-hand weapon, all checks are done using the unbuffed Strength and Strength Modifier. So even if a formula would call for the buffed check, use the unbuffed if the attack is off-hand.
 
  
===Advanced Dual-Wielding===
+
See [[MRPG Facet List#Dual Wielding|Dual Wielding Facets]] for information on how to change this.  
If the player has sufficient proficiency with all weapon-types being used("sufficient" to be determined by a combination of weapon strength-requirement, character level, and buffed proficiency), the offhand penalty is ignored. A visual indicator on the player's character sheet will show whether or not the penalty is being imposed.
 
  
===Over-Sized Dual-Wielding===
+
===Off-Hand Damage===
Over-sized dual-wielding will allow the player, using facets, to dual wield first one, and then two 2-handed weapons(first 2-hand main-hand and 1-hand off-hand, then a 2-hander in each hand). The strength-requirements will be enormous and will probably impose dexterity and stamina penalties, which can, of course, be eliminated with facets.
+
Off-Hand weapon damage is treated as normal. Off-Hand weapons gain bonus damage dice from any applicable sources. A bonus that applies additional damage dice, such as a facet or enchanted item, applies to both equipped weapon.  
 
 
====Over-Sized Offhand-Penalty====
 
For the 2-hander mainhand/1-hander offhand there is no penalty if the player meets the strength, level, and proficiency requirements and already has the offhand-penalty facet. For dual-wielding a second 2-hander, the same penalty(all checks use unbuffed-strength) applies, along with a 50% reduction in damage for the offhand and 25% for the main-hand.
 
 
 
All of this can, of course, be improved with facets, allowing sufficiently-powerful characters to dual-wield two-handed melee weapons and deal full, buffed-damage with each hand.
 
  
 
==Ranged Dual-Wielding==
 
==Ranged Dual-Wielding==
 
Many people will, immediately respond that dual-wielding ranged weapons is stupid and ridiculous. I say "neener-neener-neerner my game is cooler than yours!" to them.
 
Many people will, immediately respond that dual-wielding ranged weapons is stupid and ridiculous. I say "neener-neener-neerner my game is cooler than yours!" to them.
  
===Basic Ranged Dual-Wielding===
+
Ranged Dual Wielding relies entirely on facets and is significantly more investment-intensive than melee. Basically, you have to start by mastering having something else in your hand.  
First of all ranged dual-wielding will require a facet to even equip and off-hand weapon. Second, the players strength and dexterity must be able to meet the requirements for both stats for each weapon.
 
 
 
'''Example:''' a player wishes to equip a bow with a minimum DEX of 12 and a sword with a minimum STR of 10. BOTH STR AND DEX MUST BE EQUAL TO 12.
 
  
The character will also use unbuffed-stats for all combat calculations while both weapons are equiped(AV, DV, and damage calculation).
+
As for HOW someone would feasibly an accurately use 2 longbows at a time, that's what imagination is for.
  
When attacking, the character will automatically alternate between bow and melee regardless of whether or not a mob is within melee range.
+
==Thrown Dual Wielding==
 
+
The basic game rules treat throwing weapons as 2-handed. Facets allow you to change this.
====Ranged Offhand-Penalty====
 
Unlike melee, there is no offhand-penalty for having a melee weapon equiped to the offhand, since the ranged weapon also takes a major penalty from having both equiped.
 
 
 
As usual these penalties are reduced and removed through additional facets.
 
 
 
===Advanced Ranged Dual-Wielding===
 
Advanced Ranged Dual-Wielding is the use of two ranged-weapons at once. Players may still only equip one [[MRPG Items#Ammunition|ammo-bag]] at a time, so they must use same-type weapons(E.G. two longbows, two crossbows, etc). Weapons can be mixed IF they use the same type of ammunition(longbows and shortbows both fire arrows).
 
 
 
Much like with dual-wielding melees, the player must have double the buffed dexterity as required for both weapons(or: higher DEX-requirement X2).
 
 
 
All combat calculations then use unbuffed-dexterity and damage is reduced by 50%.
 
 
 
===Removing Ranged Penalties===
 
It is possible, eventually, to remove all penalties form ranged dual-wielding and to thus do full-damage with each equiped weapon. It is not possible to mix weapon-types, however.
 
 
 
====Mage Wars PnP====
 
In [[Mage Wars PnP]], Players are allowed to select multiple targets and attack a different ranged target depending on which hand they are using.
 
 
 
==Dual-Wielding Facet Chain==
 
Basic dual-wielding will be available to all characters from the start. The first facets of the chain will lower the strength-requirements. Advanced Dual-Wielding will also require a facet, and further facets will lower the requirements to ignore the penalty.
 
 
 
All of these will be required for the over-sized dual-wielding and ranged dual-wielding, hence ranged dual-wielding is only available after the player has mastered melee dual-wielding.
 
  
 
==Dual-Wielding and Spellcasting==
 
==Dual-Wielding and Spellcasting==
Line 73: Line 59:
 
*Hand Wrap
 
*Hand Wrap
 
*Kama
 
*Kama
*Nunchaku
 
 
If one of these weapons is used, the attack is treated as a normal attack reguardless of whether it is main-hand or off-hand.
 
  
 
==See Also:==
 
==See Also:==

Latest revision as of 22:47, 25 September 2017

It is possible to dual-wield any weapon, regardless of practicality, probability, or sanity. It just takes a lot of work.

Attacking with the off-hand weapon takes a Free Action. See [[MPNP Combat Instances and Rounds#Attack Speed|Attack Speed for full details

Base Rules:

  • The character must have weapon proficiency for each weapon.
  • Each Weapon must be 1-handed
  • The Off-hand weapon suffers an attack penalty according to size as follows:
SizePenalty
SmallNone.
Medium-50%
Large-70%
Vary Large-90%
Immense-100%

This applies to the AV and not the number of Attack Dice, so any bonuses directly to attack dice are still applied.

See Dual Wielding Facets for information on how to change this.

Off-Hand Damage

Off-Hand weapon damage is treated as normal. Off-Hand weapons gain bonus damage dice from any applicable sources. A bonus that applies additional damage dice, such as a facet or enchanted item, applies to both equipped weapon.

Ranged Dual-Wielding

Many people will, immediately respond that dual-wielding ranged weapons is stupid and ridiculous. I say "neener-neener-neerner my game is cooler than yours!" to them.

Ranged Dual Wielding relies entirely on facets and is significantly more investment-intensive than melee. Basically, you have to start by mastering having something else in your hand.

As for HOW someone would feasibly an accurately use 2 longbows at a time, that's what imagination is for.

Thrown Dual Wielding

The basic game rules treat throwing weapons as 2-handed. Facets allow you to change this.

Dual-Wielding and Spellcasting

Dual-wielding does not impose any penalty on magic, so it is possible for mages to dual-wield and fight(hybrid classes will find this particularly useful.

Mages have facets which allow them to equip a spellbook to each hand. As covered in spellbooks, spellbooks count as melee weapons and are subject to dual-wielding penalties and rules.

Staves

Pure-magic classes(Endo-Mage, Exo-Mage, and Lifebringer) may equip a staff(nromally a 2-handed weapon) in one hand and a shield or spellbook in the other, without having taken any special facets. However, doing so makes them unable to attack with either.

Martial Weapons

Certain martial weapons can automatically be dual-wielded without imposing an off-hand penalty. These include:

  • Tonfu
  • Knuckler
  • Hand Wrap
  • Kama

See Also: