Difference between revisions of "MRPG Effects"

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===Blithesome===
 
===Blithesome===
 
Your character becomes inexplicably cheerful, merry, and strangely attracted to just about everything that moves. You can attack, but due to you sudden infatuation, you loose 20%AV per rank. Your character is prone to wander off from the group, unable to focus. Move speed is reduced by 20%. This effect lasts until cleansed.
 
Your character becomes inexplicably cheerful, merry, and strangely attracted to just about everything that moves. You can attack, but due to you sudden infatuation, you loose 20%AV per rank. Your character is prone to wander off from the group, unable to focus. Move speed is reduced by 20%. This effect lasts until cleansed.
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==Poison==
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Poison causes severe stat damage. There is effectively only one type of poison, though the character's chances of becoming poisoned vary from situation to situation. Having the "poisoned" effect causes the character to take 3-11 points of stat damage to all stats. These penalties cannot be removed with ordinary [[MRPG Seals|seals]], only a cure poison effect can remove it. The Poisoned condition persists until removed.
  
 
==Effect Abilities==
 
==Effect Abilities==

Revision as of 17:40, 21 November 2012

Though I loathe each and every one of these effects from the bottom of my very soul, they are necessary in order to provide a well-balanced and rounded gameplay experience. Each effect is temporary and can be overcome with the use of a MRPG Flourish. The other goodnews is each and every effect has a potential immunity available!

Effects:

  • Blindness
  • Knockdown
  • Disarm
  • Injured
  • Immobile
  • Inept
  • Blithesome
  • Poisoned

Effects In-Depth

Blindness

You are blind and unable to see. Characters cannot make ranged attacks or cast ranged spells, they may still attempt to make mellee attacks but take a 75% penalty to base-AV. They can cast AOE-spells that emanate from the mage(not froma target). On the player's screen blindness will manifest as a dark shroud over the character's head. The duration of blindness depends on the cause, all sorts of items can trigger a blindness effect as well as numerous spells.

Knockdown

You are knocked down and cannot attack, move, or cast spells. Knockdown can be caused by spells or activated abilities characters can learn through facets. Knockdown lasts for 5-7 seconds.

Disarm

Your weapon has been knocked from your hand, until it is retrieved you will attack bare-handed. Mages who have their spellbook knocked out of their hand cannot cast spells except from memory.

Disarm is an ability players can learn as an active facet. The Disarm chain is buffed Strength Modifier + 1d20. If the result is 20 or higher, the disarm attempt succeeds and lasts for 1d12 seconds.

Certain weapons such as Khopeshes, Halbreds, Picks, Sakabotos, and Kamas have the "Hooked" property and give a +5 to Disarm.

Inept

Your character becomes an idiot. Movement speed is slowed by 50% for 9 seconds and all stats take a -4 per rank(this does not effect total HP or MP). The stat bonuses last for 5 minutes or until cleansed.

Blithesome

Your character becomes inexplicably cheerful, merry, and strangely attracted to just about everything that moves. You can attack, but due to you sudden infatuation, you loose 20%AV per rank. Your character is prone to wander off from the group, unable to focus. Move speed is reduced by 20%. This effect lasts until cleansed.

Poison

Poison causes severe stat damage. There is effectively only one type of poison, though the character's chances of becoming poisoned vary from situation to situation. Having the "poisoned" effect causes the character to take 3-11 points of stat damage to all stats. These penalties cannot be removed with ordinary seals, only a cure poison effect can remove it. The Poisoned condition persists until removed.

Effect Abilities

Characters can learn Activated Abilities that cause effects on targets. These are non-magical abilities and can be taken by anyone.

Disarm

Certain weapons, particularly the Khopesh and Sakaboto add a bonus to the Disarm ability. Disarm can effect enemy shields as well, lowering their AC and removing their ability to block.

Stat Penalties

Any Stat, Skill, or Proficiency can have a negative penalty applied to it. These penalties effect the buffed value, and only when making checks. A characters Weapon Proficiency: Bladed, for example, cannot be reduced until the character is unable to equip a weapon.

See Also: