Difference between revisions of "MRPG Spell List also old"

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(Class-Specific Spell List)
(Casting Spells)
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The [[MRPG Paladin]] and [[MRPG Endo-Mage]] have [[MRPG Magefire#Light Magefire|Light Magefire]] tree.
 
The [[MRPG Paladin]] and [[MRPG Endo-Mage]] have [[MRPG Magefire#Light Magefire|Light Magefire]] tree.
 
==Casting Spells==
 
There are three types of spells: Fast Cast, Slow Cast, and Weave(See: [[Mage Wars(Card Game)]]). Unlike in the card game, however, casting-type determines how long a spell takes to cast. Fast Cast spells the player has memorized are always cast instantly, while Slow Cast takes an amount of time dependent on whether the spell is memorized or read from a spellbook. Weave spells(enchantments) are cast instantly if from memory or around a specific time if from spellbook.
 
 
Spells can also be cast from Tomes or Scrolls, in this instance they are treated the same as if being cast from a spellbook.
 
  
 
==Spell List==
 
==Spell List==

Revision as of 16:19, 19 July 2012

(Note: the PnP game uses the same spell list)

With the exception of the Exo-mage proficiencies, each magical proficiency has its own unique spell list. These spells are graduated and fall into two progressions: the Additive and the Subtractive. Additive spells are typically offensive and damage-dealing, while subtractive are about support and protection. There are exceptions to this rule, as healing is part of the Additive progression while some damaging Dark spells are subtractive.

Obtaining Spells

Players gain access to new spells ever 3 levels for Additive and 5 levels for Subtractive, so at levels 3, 5, 6, 9, 10, 12, 15, 18, 20, and 23.

However, just because a spell is able to be cast, does not mean the player knows it. While certain classes will automatically learn some spells, most will have to track down and obtain special Tomes in order to gain new magics. The player is able to memorize a certain number of spells based on their lore proficiency. If they have a spellbook, they can then write down spells and cast from the book, allowing the player to learn all spells covered under their proficiencies.

Class-Specific Spells

Some classes, most particularly the Exo-Mage will learns their spells automatically through a sort of tree-system, allowing them to put points into different spells and customize them to a certain extent. Classes that trade for a magic-proficiency with a spell-tree will earn access to that tree as well(example: a paladin who trades for the Dark magic proficiency will have access to both sides of the Magefire tree.

Class-Specific Spell List

The MRPG Battling Sorcerer and MRPG Endo-Mage have access to the Dark Magefire tree.

The MRPG Endo-Mage, MRPG Paladin, and MRPG Lifebringer will have some sort of cool life-based tree.

The MRPG Paladin and MRPG Endo-Mage have Light Magefire tree.

Spell List

Each magic proficiency has two spell lists according to progression. The exception being Endo-magic, which uses a single large spell list for all 4 proficiencies.

Endo-Magic

  • Earth
  • Fire
  • Wind
  • Water

Light

  • Light

Dark

  • Dark

Mind

  • Mind

Life

Additive Spell List:

ProgressionNameTypeCostDescription
First ProgressionHealFast Cast10Heal target player for 10HP+1pt per Caster Level+1d6 per Rank

Subtractive Spell List:

ProgressionNameTypeTypeDescription
First ProgressionLife ShieldWeave5Creates an ethereal shield over target player that prevents the next 10 damage. The shield lasts for 5 minutes+1 minute per caster level. Multiple castings do not stack.

Death

Additive Spell List:

ProgressionNameTypeCostDescription
First ProgressionHarmFast Cast10Damage target enemy for 5+1d3+1pt per caster level+1d10 per rank.

Subtractive Spell List:

ProgressionNameTypeTypeDescription
First ProgressionLife ShieldWeave5Creates an ethereal shield over target player that prevents the next 10 damage. The shield lasts for 5 minutes+1 minute per caster level. Multiple castings do not stack.

Change

  • Change

Holy

  • Holy

Key Terms

  • Caster Level: refers to the player's actual level
  • Rank: refers to the player's Rank.
  • Progression: refers to the spell's level(E.G. First Progression spells are available at start, Second Progression at Levels 3/5 respectively, etc)

See Also: