MRPG Spell List also old
(Note: the PnP game uses the same spell list)
With the exception of the Exo-mage proficiencies, each magical proficiency has its own unique spell list. These spells are graduated and fall into two progressions: the Additive and the Subtractive. Additive spells are typically offensive and damage-dealing, while subtractive are about support and protection. There are exceptions to this rule, as healing is part of the Additive progression while some damaging Dark spells are subtractive.
Contents
Obtaining Spells
Players gain access to new spells ever 3 levels for Additive and 5 levels for Subtractive, so at levels 3, 5, 6, 9, 10, 12, 15, 18, 20, and 23.
However, just because a spell is able to be cast, does not mean the player knows it. While certain classes will automatically learn some spells, most will have to track down and obtain special Tomes in order to gain new magics. The player is able to memorize a certain number of spells based on their lore proficiency. If they have a spellbook, they can then write down spells and cast from the book, allowing the player to learn all spells covered under their proficiencies.
Class-Specific Spells
Some classes, most particularly the Exo-Mage will learns their spells automatically through a sort of tree-system, allowing them to put points into different spells and customize them to a certain extent. Classes that trade for a magic-proficiency with a spell-tree will earn access to that tree as well(example: a paladin who trades for the Dark magic proficiency will have access to both sides of the Magefire tree.
Class-Specific Spell List
The MRPG Battling Sorcerer and MRPG Endo-Mage have access to the Dark Magefire tree.
The MRPG Endo-Mage, MRPG Paladin, and MRPG Lifebringer will have some sort of cool life-based tree.
The MRPG Paladin and MRPG Endo-Mage have Light Magefire tree.
Spell List
Each magic proficiency has two spell lists according to progression. The exception being Endo-magic, which uses a single large spell list for all 4 proficiencies.
Endo-Magic
- Earth
- Fire
- Wind
- Water
Light
- Light
Dark
- Dark
Mind
- Mind
Life
Additive Spell List:
Progression | Name | Type | Cost | Description |
First Progression | Heal | Fast Cast | 10 | Heal target player for 10HP+1pt per Caster Level+1d6 per Rank |
Subtractive Spell List:
Progression | Name | Type | Type | Description |
First Progression | Life Shield | Weave | 5 | Creates an ethereal shield over target player that prevents the next 10 damage. The shield lasts for 5 minutes+1 minute per caster level. Multiple castings do not stack. |
Death
Additive Spell List:
Progression | Name | Type | Cost | Description |
First Progression | Harm | Fast Cast | 10 | Damage target enemy for 5+1d3+1pt per caster level+1d10 per rank. |
Subtractive Spell List:
Progression | Name | Type | Type | Description |
First Progression | Life Shield | Weave | 5 | Creates an ethereal shield over target player that prevents the next 10 damage. The shield lasts for 5 minutes+1 minute per caster level. Multiple castings do not stack. |
Change
- Change
Holy
- Holy
Key Terms
- Caster Level: refers to the player's actual level
- Rank: refers to the player's Rank.
- Progression: refers to the spell's level(E.G. First Progression spells are available at start, Second Progression at Levels 3/5 respectively, etc)