Difference between revisions of "Mage Wars RPG Classes"
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*7 skill increases while leveling, 6 more for cap | *7 skill increases while leveling, 6 more for cap | ||
+ | *3 active ability facets, 3 more granted from Ranks | ||
+ | *7 freely chosen facets | ||
+ | |||
+ | 7 actually seems like a logical cap since that's what it takes to dual-wield ANY weapon(which is the most ridiculous thing I could think of to put into the game). | ||
+ | |||
+ | So going to re-use this template. | ||
Revision as of 21:53, 30 October 2019
The classes are:
- MRPG Warrior
- MRPG Rogue
- MRPG Ranger
- MRPG Exo-Mage
- MRPG Endo-Mage
- MRPG Auramancer
- MRPG Paladin
- MRPG Battling Sorcerer
Class Ranks
Ranks are achieved by gaining 8 levels in a specific class. All characters start at Rank 0, and upon reaching level 8 would achieve Rank 1. This grants access to special Facets as well as other perks.
Note that if a facet is granted by rank but was already taken as a free facet, these STACK. In the case of active abilities, this grants a separate instance of the ability with it's own cool-down.
Stats and Skills
Skill Increases
Every character gets a number of proficiencies and all seven MRPG Stats. The stats are used in varying ways. At various levels, the character will receive either a stat increase, a skill increase, or both. In addition, proficiencies scale by class-level.
Example: a warrior takes Weapon Proficiency: Bladed. If he puts both skill increases into it, at lvl 8 his Weapon Proficiency: Bladed would be equal to 10.
How many increases a character gets depends on class.
Re-Tool
This has gone through several iterations and the game currently lacks a working class. I am still working on it, details can be found on the MRPG New System Theorycraft page.
Using the warrior as a template, the character receives a total of 9 stat boosts and 13 skill boosts. However, much of that comes with the final level, meaning the trade-off to take 1 level of something else is noticeable.
- 6 stat increases while leveling, 3 more for cap
- 7 skill increases while leveling, 6 more for cap
- 3 active ability facets, 3 more granted from Ranks
- 7 freely chosen facets
7 actually seems like a logical cap since that's what it takes to dual-wield ANY weapon(which is the most ridiculous thing I could think of to put into the game).
So going to re-use this template.
Note: Rangers are being renamed Archers
Base class table:
See Also
1 | 1 Combat, 1 Armor, and 1 free facet |
2 | _ |
3 | _ |
4 | _ |
5 | _ |
6 | _ |
7 | _ |
8 | Warrior Rank I |
9 | _ |
10 | _ |
11 | _ |
12 | _ |
13 | _ |
14 | _ |
15 | _ |
16 | Warrior Rank II |
17 | _ |
18 | _ |
19 | _ |
20 | _ |
21 | _ |
22 | _ |
23 | _ |
24 | Warrior Rank III |