Difference between revisions of "Mage Wars RPG Classes old"

From The Coursebooks Wiki
Jump to navigation Jump to search
m (Planned Expansion Classes)
(Facet System)
Line 130: Line 130:
 
==Facet System==
 
==Facet System==
 
See: [[MRPG Facet List|Facet List]]
 
See: [[MRPG Facet List|Facet List]]
 +
 +
==See Also==
 +
[[Mage Wars RPG]]

Revision as of 21:02, 15 March 2012

This is a list of character classes for the Mage Wars RPG.

Goal

The game is intended to be largely class-less, with no rigid roles and a high-degree of customizability. While traditional RPG roles will exist(tank, healer, DPS, support, etc), there is no strict intention of "this class does this, that class does that" no "vision" and no player inter-dependancy.


Base Classes

The main character classes available at character creation:

Non-Magical Classes

  1. Warrior: Warriors are the basic sword-only class(though they have access to all weapons). Warriors cannot, by default, use any form of magic. They can wield magical items but cannot use scrolls or wands.
  2. Rogue: Rogues will function significantly differently than in other MMOs, with less of a focus on stealth. The rogue in MRPG is the jack of all trades and the master of none, his main focus in fighting is on evasion and damage-reduction. He cannot use magic but has a knack for working magical devices. He can be stealthy, but stealth is less of a focus in this game.
  3. Ranger: The ranger has a focus on(obviously) ranged weapons, with most of his skills and abilities focused around dealing damage from far away. The ranger, like the rogue, employs some stealth in order to avoid detection and escape sticky situations.

(Note: Through the use of proficiency-trades, these three classes are essentially inter-changeable, allowing the player to make any of the three out of one of them, or mix and match to develop a play style they enjoy.)

Magic Classes

  1. Endo-Mage: The Endo-Mage gathers power from within themselves and focuses it into spells dealing with the four inner focal points. Specifically, Light, Dark, Mind, and Life.
  2. Exo-Mage: The Exo-Mage takes energy from the world around them, with a primary focus around the four cardinal elements. Specifically Earth, Fire, Wind, and Water.
  3. LifeBringer: Mage Wars has no priest-class, because priest implies fealty to a specific god. The Lifebringer is a mage who's skills are focused entirely around restoring and preserving life. While other classes have some healing ability, the strongest and most useful spells belong to the LifeBringer.

Hybrid Classes

  1. Paladin: The Paladin is a holy warrior fully devoted to good. He uses powerful weapons, holy spells, and raw courage to prevail in a fight.
  2. Battling Sorcerer: Blending magic with the sword, Battling Sorcerers use weapons and melee combat to deal maximum damage.

GM Class

Pimp: A reserved class made specially for developers and GMs, pimp is probably going to be made into a backronym sooner or later. The class essentially has the ability to use facets from all other classes and has no facet penalty. In addition, they have all proficiencies.

Planned Expansion Classes

  1. Necromancer: The Necromancer commands the undead and uses powerful and unique magics in battle.
  2. Raw-Form Caster: The Raw-Form caster gathers up the most primal from of magic and turns it into a weapon.

Core Proficiencies

Warrior

  • Special Proficiency, Melee - grants the ability to use improved melee attacks
  • Weapon Proficiency, Bladed - grants the ability to use bladed weapons
  • Weapon Proficiency, Blunt - grants the ability to use blunt weapons
  • Weapon Proficiency, Ranged - grants the ability to use ranged weapons
  • Weapon Proficiency, Martial - grants the ability to use martial weapons
  • Shield Proficiency - grants the ability to use shields
  • Armor Proficiency, Light - grants the ability to wear light armor
  • Armor Proficiency, Heavy - grants the ability to wear heavy armor

See: MRPG Warrior

Rogue

  • Special Proficiency, Melee - grants the ability to use improved melee attacks
  • Weapon Proficiency, Bladed - grants the ability to use bladed weapons
  • Weapon Proficiency, Martial - grants the ability to use martial weapons
  • Armor Proficiency, Light - grants the ability to wear light armor
  • Armor Proficiency, Medium - grants the ability to wear heavy armor
  • Special Proficiency, Stealth - grants the ability to use stealth-mode
  • Special Proficiency, Dodge - grants the ability to learn improved dogde techniques
  • Special Proficiency, Evade - grants the ability to escape danger and outwit pursuers

See: MRPG Rogue

Ranger

  • Special Proficiency, Ranged - grants the ability to use improved Ranged attacks
  • Weapon Proficiency, Bladed - grants the ability to use bladed weapons
  • Weapon Proficiency, Ranged - grants the ability to use ranged weapons
  • Armor Proficiency, Light - grants the ability to wear light armor
  • Armor Proficiency, Heavy - grants the ability to wear heavy armor
  • Shield Proficiency - grants the ability to use shields
  • Special Proficiency, Stealth - grants the ability to use stealth-mode
  • Special Proficiency, Evade - grants the ability to escape danger and outwit pursuers

See: MRPG Ranger

Endo-Mage

  • Magic Proficiency, Light - grants the ability to use light magic
  • Magic Proficiency, Dark - grants the ability to use dark magic
  • Magic Proficiency, Mind - grants the ability to use mind magic
  • Magic Proficiency, Life - grants the ability to use life magic
  • Wand Proficiency - grants the ability to use wands
  • Scroll Proficiency - grants the ability to use wands
  • Lore Proficiency - imbues a knowledge of lore required to use the lore skill.
  • Transcription - grants the ability to transcribe spells into a spellbook.

See: MRPG Endo-Mage

Exo-Mage

  • Magic Proficiency, Earth - grants the ability to use earth magic
  • Magic Proficiency, Fire - grants the ability to use fire magic
  • Magic Proficiency, Wind - grants the ability to use wind magic
  • Magic Proficiency, Water - grants the ability to use water magic
  • Wand Proficiency - grants the ability to use wands
  • Scroll Proficiency - grants the ability to use wands
  • Lore Proficiency - imbues a knowledge of lore required to use the lore skill.
  • Transcription - grants the ability to transcribe spells into a spellbook.

See: MRPG Exo-Mage

LifeBringer

  • Magic Proficiency, Life - grants the ability to use earth magic
  • Magic Proficiency, Death - grants the ability to use death magic
  • Magic Proficiency, Conjuration - grants the ability to use conjuration magic
  • Magic Proficiency, Ritual - grants the ability to use ritual magic
  • Aura Proficiency - grants the ability to use auras
  • Wand Proficiency - grants the ability to use wands
  • Scroll Proficiency - grants the ability to use wands
  • Transcription - grants the ability to transcribe spells into a spellbook.

See: MRPG Lifebringer

Paladin

  • Armor Proficiency, Heavy - grants the ability to wear heavy armor
  • Weapon Proficiency, Blunt - grants the ability to use blunt weapons
  • Weapon Proficiency, Ranged - grants the ability to use ranged weapons
  • Shield Proficiency - grants the ability to use shields
  • Magic Proficiency, Holy - grants the ability to use holy magic
  • Magic Proficiency, Ritual - grants the ability to use death magic
  • Magic Proficiency, Light - grants the ability to use gilded light magic

See: MRPG Paladin

Battling Sorcerer

  • Magic Proficiency, Dark - grants the ability to use dark magic
  • Magic Proficiency, Ritual - grants the ability to use ritual magic
  • Armor Proficiency, Light - grants the ability to use light armor
  • Weapon Proficiency, Bladed - grants the ability to use bladed weapons
  • Wand Proficiency - grants the ability to use wands
  • Scroll Proficiency - grants the ability to use wands
  • Lore Proficiency - imbues a knowledge of lore required to use the lore skill.
  • Transcription - grants the ability to transcribe spells into a spellbook.

See: MRPG Battling Sorcerer

Facet System

See: Facet List

See Also

Mage Wars RPG