MRPG Spell List
Spell Name | Tpyes go here, separated by commas | School | |
Description Goes here. | |||
Casting Speed | Minimum Level: # | [Star Rating] | Cool Down: # |
Schools:
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Types:
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Sample:
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Contents
Endo-Mage Spell List
These are the spells accessed by those using Endo-Magic:
The *MRPG Auramancer also has access to some Effect spells from this list.
Gained
These are spells gained in the normal process of leveling.
Additive Gain
Additive Gain: 3, 6, 9, 12, 15, 18, 21, 23
First Progression (Level 0)
First Progression |
Mind Crunch | Effect | Mind | |
The mage inflicts a hammer-like blow to a single target's psyche, rending thoughts asunder. Targets take 1d10 + 1d10 per rank penalty to Intelligence for the duration of combat. | |||
Fast Cast | Minimum Level: 0 | ***** | Cool Down: 6 |
Shallow Grave | Effect | Light | |
Targets a single undead enemy and removes the 'un'. There is no damage calculation; if the target fails to resist and fails to evade they are simply destroyed. Strong undead may be immune to this effect. | |||
Slow Cast | Minimum Level: 0 | ******* | Cool Down: 20 |
Heroic Stance | Weave, Effect | Mind | |
The target is infused with a positive energy and an overwhelming sense of confidence. They receive a +1 bonus to all stats as well as +1 per the caster's level. Lasts 1 day. | |||
Weave | Minimum Level: 0 | 00 | Cool Down: 6 |
Heal | Effect | Life | |
Heals a single target for 25% of maximum hit points. | |||
Fast Cast | 0 # | 00 | Cool Down: 6 |
Detect Evil | Mystical | Holy ' | |
Reveal the Intent and Allignment of a single target. Can also be cast as an area-effect. | |||
Fast Cast | 1 | *** | 1 |
Dayglow | Effect | Light ' | |
Creates an orb of shimmering light able to to illuminate any resess. The ball feels weightless and will hover a few inches above a hand or surface, and can easily be balanced. If thrown into the air it can go quite far but moves very slowly, equivalent to running speed. It can also be dropped and will fall. | |||
Fast Cast | 0 | 0 | 1 |
Blazing Light | Physical | Light ' | |
Deals 1d6 + 1 per level Positive damage to a single target. | |||
Fast Cast | 0 | 0 | 6 |
Second Progression(Level 3)
Second Progression |
Percussive Force | Physical | Light | |
Deals 1d6 +2 per level Positive Damage | |||
Fast Cast | Minimum Level: 3 | *** | Cool Down: 3 |
Mind Armor | Physical, Effect | Mind | |
You enchant your equipped robes so they provide some level of protection, helping to deflect attacks. Each equipped piece of cloth provides +10 to DV. In addition, if the Robe is enchanted, it provides an extra +20. This spell scales, providing an extra +20 DV at Rank I, +30 at Rank II, and +50 at Rank III. Lasts 3 rounds + 1 per Rank. | |||
Weave | Minimum Level: 3 | 00 | Cool Down: 1 |
Lesser Divination | Mystical | Holy ' | |
Has a 50% chance to reveal hidden things, including invisible monsters, hidden doors, traps, etc. | |||
Fast Cast | 3 | 0 | 4 |
Third Progression(Level 6)
Third Progression |
Circle of Binding | Physical, Effect | Mind ' | |
Traps a single target within a magical seal. Sword attacks, spells, and other exterior effects my enter the circle, but the target traped inside is unable to reciprocate. Each round, the target may attempt to break free. Lasts for 9 + Rank rounds. | |||
Fast Cast | 6 | ****** | 8 |
Armor of Wind, Level I | Mystical, Effect | Light ' | |
Bathes the target in searing light, slowing weapons and turning arrows aside. The target takes 10% less Mortal damage for the duration of the spell's effect. Lasts 6 rounds. | |||
Weave | 6 | 0 | 2 |
Bathe in Light | Effect | Light ' | |
You gain the ability to see the hidden, invisibile monsters any anything that would hide in darkness is iluminated to you. Objects hidden by Perception checks become clear. This does not reveal invisible things. Lasts 8 rounds | |||
Fast Cast | 6 | 0 | 6 |
Fourth Progression(Level 9)
Second Progression |
Fifth Progression(Level 12)
Fifth Progression |
Great Heal | Effect | Life | |
Heals the entire party for 25% of maximum hit points. | |||
Fast Cast | 10 # | 00 | Cool Down: 6 |
Armor of Wind, Level III | Mystical, Effect | Light ' | |
Bathes the target in searing light, slowing weapons and turning arrows aside. The target takes 30% less Mortal damage for the duration of the spell's effect. Lasts 6 rounds. | |||
Weave | 12 | 0 | 2 |
Sixth Progression(Level 15)
Sixth Progression |
Seventh Progression(Level 21)
Seventh Progression |
Eighth Progression(Level 23)
Eighth Progression |
Subtractive Gain
Subtractive Gain: 5, 10, 15, 20
First Progression(Level 0)
First Progression |
Magefire | Physical | Change | |
The mage raises his hands and expels a massive ball of fire. It races forward until striking a single target, then explodes in all directions, dealing 1d6 fire damage per caster level to all targets within a 25-foot radius. | |||
Fast Cast | Minimum Level: 1 | 00 | Cool Down: 12 - Rank |
Underworld Swarming | Effect | Dark | |
Creates a black pit of inky black shadows across the floor. Shadowy spiders and bugs crawl out of the darkness and swarm upon anything standing in it. All enemies within the circle take -4 to all stats and loose 3 attack dice due to the distraction. Lasts 3 rounds. | |||
Slow Cast | Minimum Level: 0 | ***** | Cool Down: 6 |
Cleansing Ember | Mystical | Death ' | |
Cleansing Ember deals 1d4 + 1d4 per Rank of Negative damage to all nearby enemies. | |||
Fast Cast | 0 | 0 | 3 |
Shadow | Mystical, Effect | Dark ' | |
You become cloaked in shadows and generate 50% less threat. Lasts 4 rounds. | |||
Slow Cast | 0 | 0 | 6 |
Deception | Effect | Mind ' | |
You cast a spell of deception on a specific target, attempting to confuse and trick them. This spell adds +5 to your Deception score. Lasts 1 event. Cannot be used in combat. | |||
Slow Cast | 0 | 3 | 1 hour |
Levitation | Effect | Change ' | |
This spell allows you to temporarily levitate small objects and manipulate them. At Rank 0 you can only control tiny things, such as feathers, coins, keys, etc. At Rank 1 you can move fist-rized objects, at Rank 2 something about the size of a sword, and at Rank 3 you can move large objects such as furnature. This spell cannot target units. | |||
Slow Cast | 0 | N/A | 6 |
Second Progression(Level 5)
Second Progression |
Tunic of Iron-Weave | Physical, Effect | Change ' | |
Enchants the caster's robes so that they become like a suit of armor. For the purposes of this spell, the caster uses their Physical magic proficiency in place of armor proficiency and gains the apprpriate AC and DV bonuses. Lasts 1 hour. | |||
Weave | 3 | 0 | 12 |
Dark magic Ritual | Effect | Dark | |
The mage weaves a spell of darkness around herself, cocooning and encasing her essence. Whenever the character casts a negatively-charged spell, they gain 1 additional dice when rolling on any spell in the Dark school or a Subtractive Progression. Lasts 1 day. | |||
Weave | Minimum Level: 5 | 00 | Cool Down: 6, 1 Day |
Curse | Mystical, Effect | Dark ' | |
You lay a foul curse upon a single target, weakening them and touching everything they do. Curse-afflicted enemies loose 4 + Rank attack dice and move 50% slower. | |||
Fast Cast | 5 | ***** | 6 |
Arc Lightning | Physical | Change ' | |
You arc a bolt of magical lightning at a single target. This spell can pass over enemies and bend around some obstacles. The spell casts 1 bolt + 1 per Rank. Each bolt deals 3d6 Negative damage. | |||
Fast Cast | 6 | 0 | 6 |
Third Progression(Level 10)
Third Progression |
Cloak of Invisibility | Mystical, Effect | Change ' | |
You become fully invisible to the naked eye, unseen by by mortal means. Casting a spell or making a sword attack will not break the spell, but will alert enemies to your general location. Lasts 10 rounds | |||
Weave | 10 | 0 | 1 |
Acid Arrow | Physical | Change ' | |
Creates a wad of of acid and slings it at a single foe. Deals 2d6 + 2d6 X Rank Negative Damage. | |||
Fast Cast | 10 | 0 | 6 |
Reaping of Pawns | Mystical, Effect | Death ' | |
Sends out a wave of darkness that attempts to envelop and kill any Mortal-type enemies. The wave is ten feet wide and extends for 25 feet ahead of the mage. There is no damage, if the targets fail to resist and fail to evade, they die. Affects only Mortal-type enemies. | |||
Fast Cast | 10 | ***** | 10 |
Feast of Gluttons | Mystical, Effect | Dark ' | |
You release a wave of dark energy from around you that attempts to sap magical energy from any mystical or mortal beings around you. The waves washes out and then crashes back upon you, touching a 25 foot radius. Any enemies within the target area must make an evasion check or be stunned for 1d6 rounds. All affected targets loose 20 DV for the duration of combat. If the spell is successful, the mage may reset 1 active cooldown for each target stunned. | |||
Fast Cast | 10 | *** | 12, 1 hour |
Fourth Progression(Level 15)
Fourth Progression |
Fifth Progression(Level 20)
Fifth Progression |
Learned
Learned |
Send Away | Effect | Death | |
You attempt to send a single target "away". Where are you trying to send it to? You don't care. | |||
Casting Speed | Minimum Level: 20 | **** | Cool Down: 8, 1 hour |
Dark Magic Attack | Physical, Mystical | Dark ' | |
A sudden, intense burst of complex energy surges from your outstretched hand and stirkes a single target. Deals 10d6 Negative Damage and 1d4 per level Untyped damage. | |||
Fast Cast | 20 | ******** | 6 |
Ultimate Offering | Effect, Mystical | Death | |
Calling up the ultimate powering over life and death, the mage offers up one being as a living sacrifice to transform its ethereal essence and life force into a weapon, to be immediately targeted at another, dealing 1d6 damage per the sacrificed victim's hit points to the target. The sacrifice must be a Mortal being and must actually die. | |||
Minimum Level: 24 | ********* | Cool Down: 80, 1 week |
Send Away, Mass | Effect | Death ' | |
Similar to the spell Send Away, but targeting everything within range. | |||
Slow Cast | 24 | **** | 30, 1 hour |
Granted
Granted |
Exo-Mage Spell List
Spell list belonging to the MRPG Exo-Mage
Aurmancer Spell List
You can probably guess.