Difference between revisions of "MRPG Spell List"

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<table border="1">
+
To Simplify matters, the spell lists are being split across multiple pages, since I quickly realized that trying to have them all in one place was a nightmare.
<tr><td>'''Spell Name'''</td><td colspan="2">''Tpyes go here, separated by commas''</td><td>''School''</td></tr>
+
 
<tr><td colspan="4">Description Goes here.</td></tr>
+
The Star Rating on a spell is always equal to the Stars + the caster's Rank.
<tr><td>'''Casting Speed'''</td><td>''Minimum Level:'' '''#'''</td><td>''[Star Rating]''</td><td>''Cool Down:'' '''#'''</td></tr>
 
</table>
 
  
 
<table cellpadding="10"><tr><td valign="top">
 
<table cellpadding="10"><tr><td valign="top">
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*Change
 
*Change
 
*Holy
 
*Holy
 +
*Force
 
</td><td valign="top">
 
</td><td valign="top">
 
'''Types:'''
 
'''Types:'''
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</td><td valign="top">
 
</td><td valign="top">
 
'''Sample:'''
 
'''Sample:'''
 +
<table border="1">
 +
<tr><td>'''Spell Name'''</td><td colspan="2">''Tpyes go here, separated by commas''</td><td>''School''</td></tr>
 +
<tr><td colspan="4">Description Goes here.</td></tr>
 +
<tr><td>'''Casting Speed'''</td><td>''Minimum Level:'' '''#'''</td><td>''[Star Rating]''</td><td>''Cool Down:'' '''#'''</td></tr>
 +
</table>
 +
 +
  
 
<table border="1">
 
<table border="1">
<tr><td>'''Fireball'''</td><td colspan="2">''Physical''</td><td>''Fire''</td></tr>
+
<tr><td>'''Fireball'''</td><td colspan="2">''Elemental''</td><td>''Fire''</td></tr>
 
<tr><td colspan="4">
 
<tr><td colspan="4">
 
The mage raises their hands and expels a massive ball of fire. It races forward until striking a single target, then exploded in all directions, dealing 1d6 fire damage per caster level to all targets within a 25-foot radius.
 
The mage raises their hands and expels a massive ball of fire. It races forward until striking a single target, then exploded in all directions, dealing 1d6 fire damage per caster level to all targets within a 25-foot radius.
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<table border="1">
 
<table border="1">
<tr><td>'''Ultimate Offering'''</td><td colspan="2">''Effect, Mystical''</td><td>''Death''</td></tr>
+
<tr><td>'''Ultimate Offering'''</td><td colspan="2">''Mystical''</td><td>''Death''</td></tr>
 
<tr><td colspan="4">
 
<tr><td colspan="4">
 
Calling up the ultimate powering over life and death, the mage offers up one being as a living sacrifice to transform it's ethereal essence and very life force into a weapon, to be immediately targeted at another, dealing 1d6 damage per the sacrificed victim's hit points to the target. The sacrifice must be a Mortal being and must actually die.
 
Calling up the ultimate powering over life and death, the mage offers up one being as a living sacrifice to transform it's ethereal essence and very life force into a weapon, to be immediately targeted at another, dealing 1d6 damage per the sacrificed victim's hit points to the target. The sacrifice must be a Mortal being and must actually die.
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</td></tr></table>
 
</td></tr></table>
  
==Master Spell List==
+
==Endo-Mage Spell List==
All spells.
+
These are the spells accessed by those using Endo-Magic:
 
+
*[[MRPG Endo-Mage]]
===Gained===
+
*[[MRPG Paladin]]
These are spells gained in the normal process of leveling.
+
*[[MRPG Battling Sorcerer]]
 
 
====Additive Gain====
 
Additive Gain: 3, 6, 9, 12, 15, 18, 21, 23
 
 
 
=====First Progression (Level 0)=====
 
<table border="1">
 
<tr><td>'''Fireball'''</td><td colspan="2">''Physical''</td><td>''Fire''</td></tr>
 
<tr><td colspan="4">
 
The mage raises their hands and expels a massive ball of fire. It races forward until striking a single target, then explodes in all directions, dealing 1d6 fire damage per caster level to all targets within a 25-foot radius.
 
</td></tr>
 
<tr><td>'''Fast Cast'''</td><td>''Minimum Level:'' '''1'''</td><td>00</td><td>''Cool Down:'' '''8'''</td></tr>
 
</table>
 
 
 
 
 
 
 
<table border="1">
 
<tr><td>'''Mind Crush'''</td><td colspan="2">''Effect''</td><td>''Mind''</td></tr>
 
<tr><td colspan="4">
 
The mage inflicts a hammer-like blow to a single target's psyche, rending thoughts asunder. Targets take 1d10 + 1d10 per rank penalty to Intelligence for the duration of combat.
 
</td></tr>
 
<tr><td>'''Fast Cast'''</td><td>''Minimum Level:'' '''0'''</td><td>*****</td><td>''Cool Down:'' '''6'''</td></tr>
 
</table>
 
 
 
 
 
 
 
<table border="1">
 
<tr><td>'''Shallow Grave'''</td><td colspan="2">''Effect''</td><td>''Light''</td></tr>
 
<tr><td colspan="4">
 
Targets a single undead enemy and removes the 'un'. There is no damage calculation; if the target fails to resist and fails to evade they are simply destroyed. Strong undead may be immune to this effect.
 
</td></tr>
 
<tr><td>'''Slow Cast'''</td><td>''Minimum Level:'' '''0'''</td><td>*******</td><td>''Cool Down:'' '''20'''</td></tr>
 
</table>
 
 
 
 
 
 
 
<table border="1">
 
<tr><td>'''Heroic Stance'''</td><td colspan="2">''Weave, Effect''</td><td>''Mind''</td></tr>
 
<tr><td colspan="4">
 
The target is infused with a positive energy and an overwhelming sense of confidence. They receive a +1 bonus to all stats as well as +1 per the caster's level. Lasts 1 day.
 
</td></tr>
 
<tr><td>'''Weave'''</td><td>''Minimum Level:'' '''0'''</td><td>00</td><td>''Cool Down:'' '''6'''</td></tr>
 
</table>
 
 
 
 
 
 
 
<table border="1">
 
<tr><td>'''Heal'''</td><td colspan="2">''Effect''</td><td>''Life''</td></tr>
 
<tr><td colspan="4">Heals a single target for 25% of maximum hit points.</td></tr>
 
<tr><td>'''Fast Cast'''</td><td>''0'' '''#'''</td><td>00</td><td>''Cool Down:'' '''6'''</td></tr>
 
</table>
 
 
 
=====Second Progression(Level 3)=====
 
<table border="1">
 
<tr><td>'''Percussive Force'''</td><td colspan="2">''Physical''</td><td>''Light''</td></tr>
 
<tr><td colspan="4">
 
Deals 1d6 +2 per level Positive Damage
 
</td></tr>
 
<tr><td>'''Fast Cast'''</td><td>''Minimum Level:'' '''3'''</td><td>***</td><td>''Cool Down:'' '''3'''</td></tr>
 
</table>
 
 
 
 
 
 
 
<table border="1">
 
<tr><td>'''Mind Armor'''</td><td colspan="2">''Physical, Effect''</td><td>''Mind''</td></tr>
 
<tr><td colspan="4">
 
You enchant your equipped robes so they provide some level of protection, helping to deflect attacks. Each equipped piece of cloth provides +10 to DV. In addition, if the Robe is enchanted, it provides an extra +20. This spell scales, providing an extra +20 DV at Rank I, +30 at Rank II, and +50 at Rank III. Lasts 3 rounds + 1 per Rank.
 
</td></tr>
 
<tr><td>'''Weave'''</td><td>''Minimum Level:'' '''3'''</td><td>00</td><td>''Cool Down:'' '''1'''</td></tr>
 
</table>
 
 
 
 
 
<table border="1">
 
<tr><td>''' Tunic of Iron-Weave ''</td><td colspan="2">'' Physical, Effect ''</td><td>'' Change '</td></tr><tr><td colspan="4"> Enchants the caster's robes so that they become like a suit of armor. For the purposes of this spell, the caster uses their Physical magic proficiency in place of armor proficiency and gains the apprpriate AC and DV bonuses. Lasts 1 hour. </td></tr><tr><td>''' Weave '''</td><td>'' 3 '''</td><td>'' 0 ''</td><td>'' 12 '''</td></tr>
 
</table>
 
 
 
=====Third Progression(Level 6)=====
 
<table border="1">
 
<tr><td>''' Circle of Binding ''</td><td colspan="2">'' Physical, Effect ''</td><td>'' Mind '</td></tr><tr><td colspan="4"> Traps a single target within a magical seal. Sword attacks, spells, and other exterior effects my enter the circle, but the target traped inside is unable to reciprocate. Each round, the target may attempt to break free. Lasts for 9 + Rank rounds. </td></tr><tr><td>''' Fast Cast '''</td><td>'' 6 '''</td><td>'' ****** ''</td><td>'' 8 '''</td></tr>
 
</table>
 
 
 
 
 
 
 
<table border="1">
 
<tr><td>''' Armor of Wind, Level I ''</td><td colspan="2">'' Mystical, Effect ''</td><td>'' Light '</td></tr><tr><td colspan="4"> Bathes the target in searing light, slowing weapons and turning arrows aside. The target takes 10% less Mortal damage for the duration of the spell's effect. Lasts 6 rounds. </td></tr><tr><td>''' Weave '''</td><td>'' 6 '''</td><td>'' 0 ''</td><td>'' 2 '''</td></tr>
 
</table>
 
 
 
 
 
 
 
<table border="1">
 
<tr><td>''' Bathe in Light ''</td><td colspan="2">'' Effect ''</td><td>'' Light '</td></tr><tr><td colspan="4"> You gain the ability to see the hidden, invisibile monsters any anything that would hide in darkness is iluminated to you. Objects hidden by Perception checks become clear. This does not reveal invisible things. Lasts 8 rounds </td></tr><tr><td>''' Fast Cast '''</td><td>'' 6 '''</td><td>'' 0 ''</td><td>'' 6 '''</td></tr>
 
</table>
 
 
 
  
 +
The *[[MRPG Auramancer]] also has access to some Effect spells from this list.
  
<table border="1">
 
<tr><td>''' Armor of Wind, Level II ''</td><td colspan="2">'' Mystical, Effect ''</td><td>'' Light '</td></tr><tr><td colspan="4"> Bathes the target in searing light, slowing weapons and turning arrows aside. The target takes 20% less Mortal damage for the duration of the spell's effect. Lasts 6 rounds. </td></tr><tr><td>''' Weave '''</td><td>'' 9 '''</td><td>'' 0 ''</td><td>'' 2 '''</td></tr>
 
</table>
 
  
=====Fourth Progression(Level 9)=====
+
[[MRPG Endo-Mage Spell List]]
  
=====Fifth Progression(Level 12)=====
+
==Exo-Mage Spell List==
<table border="1">
+
Spell list belonging to the [[MRPG Exo-Mage]]
<tr><td>'''Great Heal'''</td><td colspan="2">''Effect''</td><td>''Life''</td></tr>
 
<tr><td colspan="4">Heals the entire party for 25% of maximum hit points.</td></tr>
 
<tr><td>'''Fast Cast'''</td><td>''10'' '''#'''</td><td>00</td><td>''Cool Down:'' '''6'''</td></tr>
 
</table>
 
  
 +
[[MRPG Exo-Mage Spell List]]
  
 +
<table border="1"><tr><td>''' Fireball ''</td><td colspan="2">'' Physical ''</td><td>'' Fire '</td></tr><tr><td colspan="4"> You lob a massive ball of all-consuming fire at a target, it then explodes outwards and deals additional damage to everything within a 25-foot radius. Deals 3d6 damage to the initial target and 1d6 to secondary targets. Each Junction adds 1d6 to both base and secondary. Junction Max 10 + level. </td></tr><tr><td>''' Fast Cast '''</td><td>'' 0 '''</td><td>'' N/A ''</td><td>'' 6 ''</td></tr></table>
  
<table border="1">
+
At this time, only Exo-Mages have access to the Exo-Mage List, but that has the potential to change.
<tr><td>''' Armor of Wind, Level III ''</td><td colspan="2">'' Mystical, Effect ''</td><td>'' Light '</td></tr><tr><td colspan="4"> Bathes the target in searing light, slowing weapons and turning arrows aside. The target takes 30% less Mortal damage for the duration of the spell's effect. Lasts 6 rounds. </td></tr><tr><td>''' Weave '''</td><td>'' 12 '''</td><td>'' 0 ''</td><td>'' 2 '''</td></tr>
 
  
 +
==Learned==
 +
[[MRPG Learned Spell List|Learned Spell List]]
  
</table>
+
==Granted==
 +
[[MRPG Granted Spell List|Granted spells]]
  
=====Sixth Progression(Level 15)=====
+
==Aurmancer Spell List==
 +
You can probably guess.
  
=====Seventh Progression(Level 21)=====
+
[[MRPG Aurmanacer Spell List]]
 
 
=====Eighth Progression(Level 23)=====
 
 
 
====Subtractive Gain====
 
Subtractive Gain: 5, 10, 15, 20
 
 
 
=====First Progression(Level 0)=====
 
<table border="1">
 
<tr><td>'''Underworld Swarming'''</td><td colspan="2">''Effect''</td><td>''Dark''</td></tr>
 
<tr><td colspan="4">
 
Creates a black pit of inky black shadows across the floor. Shadowy spiders and bugs crawl out of the darkness and swarm upon anything standing in it. All enemies within the circle take -4 to all stats and loose 3 attack dice due to the distraction. Lasts 3 rounds.
 
</td></tr>
 
<tr><td>'''Slow Cast'''</td><td>''Minimum Level:'' '''0'''</td><td>*****</td><td>''Cool Down:'' '''6'''</td></tr>
 
</table>
 
 
 
 
 
=====Second Progression(Level 5)=====
 
<table border="1">
 
<tr><td>'''Dark magic Ritual'''</td><td colspan="2">''Effect''</td><td>''Dark''</td></tr>
 
<tr><td colspan="4">
 
The mage weaves a spell of darkness around herself, cocooning and encasing her essence. Whenever the character casts a negatively-charged spell, they gain 1 additional dice when rolling on any spell in the Dark school or a Subtractive Progression. Lasts 1 day.
 
</td></tr>
 
<tr><td>'''Weave'''</td><td>''Minimum Level:'' '''5'''</td><td>00</td><td>''Cool Down:'' '''6, 1 Day'''</td></tr>
 
</table>
 
 
 
=====Third Progression(Level 10)=====
 
 
 
=====Fourth Progression(Level 15)=====
 
 
 
=====Fifth Progression(Level 20)=====
 
 
 
===Learned===
 
<table border="1">
 
<tr><td>'''Send Away'''</td><td colspan="2">''Effect''</td><td>''School''</td></tr>
 
<tr><td colspan="4">Description Goes here.</td></tr>
 
<tr><td>'''Casting Speed'''</td><td>''Minimum Level:'' '''#'''</td><td>00</td><td>''Cool Down:'' '''#'''</td></tr>
 
</table>
 
 
 
<table border="1">
 
<tr><td>'''Ultimate Offering'''</td><td colspan="2">''Effect, Mystical''</td><td>''Death''</td></tr>
 
<tr><td colspan="4">
 
Calling up the ultimate powering over life and death, the mage offers up one being as a living sacrifice to transform its ethereal essence and life force into a weapon, to be immediately targeted at another, dealing 1d6 damage per the sacrificed victim's hit points to the target. The sacrifice must be a Mortal being and must actually die.
 
</td></tr>
 
<tr><td align="right" colspan="2">''Minimum Level:'' '''24'''</td><td>*********</td><td>''Cool Down:'' '''80, 1 week'''</td></tr>
 
</table>
 
 
 
===Granted===
 
  
 
==See Also==
 
==See Also==
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*[[MRPG Spell list]]
 
*[[MRPG Spell list]]
 
*[[MRPG Damage Types]]
 
*[[MRPG Damage Types]]
*[[MRPG Light Magic|Light]]
 
*[[MRPG Dark Magic|Dark]]
 
*[[MRPG Mind Magic|Mind]]
 
*[[MRPG Life Magic|Life]]
 
*[[MRPG Death Magic|Death]]
 
*[[MRPG Change Magic|Change]]
 
*[[MRPG Change Magic|Holy]]
 
 
  
 
===Old Spell Lists===
 
===Old Spell Lists===

Latest revision as of 17:23, 13 May 2016

To Simplify matters, the spell lists are being split across multiple pages, since I quickly realized that trying to have them all in one place was a nightmare.

The Star Rating on a spell is always equal to the Stars + the caster's Rank.

Schools:

  • Earth
  • Fire
  • Wind
  • Water
  • Light
  • Dark
  • Mind
  • Life
  • Death
  • Change
  • Holy
  • Force

Types:

  • Physical
  • Mystical
  • Effect
  • Elemental
  • Aura

Sample:

Spell NameTpyes go here, separated by commasSchool
Description Goes here.
Casting SpeedMinimum Level: #[Star Rating]Cool Down: #


FireballElementalFire

The mage raises their hands and expels a massive ball of fire. It races forward until striking a single target, then exploded in all directions, dealing 1d6 fire damage per caster level to all targets within a 25-foot radius.

Fast CastMinimum Level: 100Cool Down: 8


Ultimate OfferingMysticalDeath

Calling up the ultimate powering over life and death, the mage offers up one being as a living sacrifice to transform it's ethereal essence and very life force into a weapon, to be immediately targeted at another, dealing 1d6 damage per the sacrificed victim's hit points to the target. The sacrifice must be a Mortal being and must actually die.

Fast CastMinimum Level: 24*********Cool Down: 80, 1 Week


Endo-Mage Spell List

These are the spells accessed by those using Endo-Magic:

The *MRPG Auramancer also has access to some Effect spells from this list.


MRPG Endo-Mage Spell List

Exo-Mage Spell List

Spell list belonging to the MRPG Exo-Mage

MRPG Exo-Mage Spell List

Fireball Physical Fire '
You lob a massive ball of all-consuming fire at a target, it then explodes outwards and deals additional damage to everything within a 25-foot radius. Deals 3d6 damage to the initial target and 1d6 to secondary targets. Each Junction adds 1d6 to both base and secondary. Junction Max 10 + level.
Fast Cast 0 N/A 6

At this time, only Exo-Mages have access to the Exo-Mage List, but that has the potential to change.

Learned

Learned Spell List

Granted

Granted spells

Aurmancer Spell List

You can probably guess.

MRPG Aurmanacer Spell List

See Also

Old Spell Lists