Difference between revisions of "Mage Wars RPG"
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− | + | '''Status Upgrade:''' The overhaul is mostly done. Visit the [[MRPG Checklist|Checklist]] for an idea of what's still broken. | |
− | |||
− | Mage Wars RPG is a | + | '''Considered Massive overhaul:''' rework the game to have more to do with managing cool downs and character-build, make mages more about the cool downs. |
+ | |||
+ | [[MRPG New System Theorycraft]] | ||
+ | |||
+ | The Mage Wars RPG System has now been officially titled Year of Fire, various games using it will use the Year of Fire title and that will be the name of the PnP core rule book. | ||
+ | |||
+ | For the time-period, click [[Mage Wars|here]]. | ||
+ | See Also: [[Mage Wars PnP]]. | ||
+ | See Also Also: [[Mage Wars CCG]] | ||
+ | |||
+ | What you're looking at is part design doc for a computer game and part rough draft of a tabletop role playing book. If its confusing its because this is still a work in progress. The role playing game is based on [[Course Books]] IP and set during the late [[Mage Wars#The Dynastic Period|Dynastic Period]] of the [[Mage Wars]] mentioned in the books. | ||
The basic design of the game will follow the precepts of the Mage Wars. That is: steel against steel, magic against magic, and power is the only thing that matters. | The basic design of the game will follow the precepts of the Mage Wars. That is: steel against steel, magic against magic, and power is the only thing that matters. | ||
==Canon== | ==Canon== | ||
− | Within the [[Course Books]] storyworld, the game | + | Within the [[Course Books]] storyworld, the MMO game will set sometime between [[B.G.A.]] 305 and 301. The [[Marcon Alliance]] is fracturing, but the [[Gudersnipe Army]] has not yet emerged. [[Tower Magic]] still dominates the land, sword and sorcery. There are city-states, and some larger nations; but the real power lies with the archmages, whose various factions divide the lands. |
+ | |||
+ | Players engaging in the Pen and Paper version have access to a much wider [[MPNP Settings|range]]. | ||
==Setting== | ==Setting== | ||
− | The game is set initially on the massive [[Agras | + | The game is set initially on the massive [[Agras Plain]], but will later include many regions and continents in the [[Arindell#The Dimension|dimension of Arindell]]. Later expansions might give the players access to other dimensions; but the world of Arindell is large enough to enclose the entire massive adventure. |
===Regions=== | ===Regions=== | ||
− | The game will begin primarily with the [[Agras | + | The game will begin primarily with the [[Agras Plain|Agras]] and [[Lowland Planes Region|Lowland Plains]] areas, including the [[Stormreaver Range|High Mountains]] and [[Sun's Beacon]]. Other areas may be added later. |
===Travel=== | ===Travel=== | ||
− | Players will be able to travel around the game world through a series of portals. If at all possible, these portals should not require a loading screen | + | Players will be able to travel around the game world through a series of portals. If at all possible, these portals should not require a loading screen; if they do we should make some sort of mystical "portal hub" from which players can reach every portal. This should look impressive: something like an Axis Mundi, or else a corridor (or tower) full of doors, or a maze, or perhaps a sea or landscape in which each feature represents a destination. |
− | There should also be "into danger" portals which deposit the | + | There should also be "into danger" portals which deposit the players into a random, appropriately-leveled area, thus allowing them to fight their way out. Players in parties will be transported to the same place. |
==Story== | ==Story== | ||
The game will not have a set dynamic story line and will basically remain static. New areas and expansion packs will be added, but it will be assumed that no time passes within the game unless a major event such as the arrival of the [[Gudersnipe Army]] occurs. | The game will not have a set dynamic story line and will basically remain static. New areas and expansion packs will be added, but it will be assumed that no time passes within the game unless a major event such as the arrival of the [[Gudersnipe Army]] occurs. | ||
− | The primary enemy will be the [[Marcon Alliance]], | + | The primary enemy will be the [[Marcon Alliance]], whose reach extends to the eastern-most edge of the [[Barrier Range]]. Most end-game content will be based on raids into Marconian territory. |
===Expansions=== | ===Expansions=== | ||
The game will launch initially with eight [[Mage Wars RPG Classes|classes]] but a few new ones will be added later through two expansions: [[MRPG Rise of the Raw Forms|Rise of the Raw Forms]] and [[MRPG Twilight of the Necromancer|Twilight of the Necromancer]]. Both should be released within a few years of the initial game. | The game will launch initially with eight [[Mage Wars RPG Classes|classes]] but a few new ones will be added later through two expansions: [[MRPG Rise of the Raw Forms|Rise of the Raw Forms]] and [[MRPG Twilight of the Necromancer|Twilight of the Necromancer]]. Both should be released within a few years of the initial game. | ||
− | One planned expansion will be to introduce the [[Gudersnipe Army]] on schedule. This might enrage the fanbase however since the Gudersnipers use high-technology. However, some players might be interested in the addition of guns and other equipment. The army is never explicitly stated to have used | + | One planned expansion will be to introduce the [[Gudersnipe Army]] on schedule. This might enrage the fanbase however since the Gudersnipers use high-technology. However, some players might be interested in the addition of guns and other equipment. The army is never explicitly stated to have used only technology and is often magic-tech. It would not be an enormous challenge to make everyone happy through some well-placed questions. |
==Game Information== | ==Game Information== | ||
− | + | *[[MRPG Checklist]] | |
− | *[[MRPG | ||
− | |||
− | |||
===Game Locations=== | ===Game Locations=== | ||
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*[[MRPG High Tower]] | *[[MRPG High Tower]] | ||
*[[Mage Wars RPG Dungeons]] | *[[Mage Wars RPG Dungeons]] | ||
+ | *[[MPNP Modules]] | ||
====Cities==== | ====Cities==== | ||
*[[MRPG Sun's Beacon]] | *[[MRPG Sun's Beacon]] | ||
*[[MRPG Water's Grasp]] | *[[MRPG Water's Grasp]] | ||
+ | *[[MRPG Lochsea]] | ||
===Characters=== | ===Characters=== | ||
*[[MRPG Character Creation]] | *[[MRPG Character Creation]] | ||
*[[MRPG Races]] | *[[MRPG Races]] | ||
+ | *[[MRPG Reincarnation]] | ||
+ | *[[MRPG Intent]] | ||
====Character Information==== | ====Character Information==== | ||
Line 55: | Line 67: | ||
*[[MRPG Stats]] | *[[MRPG Stats]] | ||
*[[MRPG Skills]] | *[[MRPG Skills]] | ||
− | *[[MRPG | + | *[[MRPG Hit Points]] |
*[[MRPG Buffs and Modifiers]] | *[[MRPG Buffs and Modifiers]] | ||
+ | *[[MRPG Triangle]] | ||
====Combat/Magic==== | ====Combat/Magic==== | ||
Line 65: | Line 78: | ||
*[[MRPG Effects]] | *[[MRPG Effects]] | ||
*[[MRPG Flourish]] | *[[MRPG Flourish]] | ||
+ | *[[MRPG Alchemy]] | ||
====Lists==== | ====Lists==== | ||
Line 72: | Line 86: | ||
====Equipment==== | ====Equipment==== | ||
− | + | *[[MRPG Mobiru]] | |
− | |||
*[[MRPG Crafting]] | *[[MRPG Crafting]] | ||
*[[MRPG Crafted Effects]] | *[[MRPG Crafted Effects]] | ||
− | *[[MRPG Weapons | + | *[[MRPG Items]] |
+ | *[[MRPG Weapons]] | ||
*[[MRPG Weapons and Armor]] | *[[MRPG Weapons and Armor]] | ||
*[[MRPG Inventory]] | *[[MRPG Inventory]] | ||
Line 87: | Line 101: | ||
===NPCs=== | ===NPCs=== | ||
− | *[[MRPG | + | *[[MRPG Mobs]] |
===Travel and Regions=== | ===Travel and Regions=== | ||
Line 101: | Line 115: | ||
===End Game=== | ===End Game=== | ||
*[[MRPG End-Game]] | *[[MRPG End-Game]] | ||
+ | |||
+ | ===Computery Stuff=== | ||
+ | *[[MRPG Servers and Accounts]] | ||
+ | *[[MRPG Web Integration]] | ||
+ | *[[MRPG Incomparables]] | ||
+ | *[[MRPG Equations Cheat Sheet]] | ||
+ | *[[MRPG Limited]] | ||
+ | *[[MRPG User Generated Content]] | ||
+ | |||
+ | ===UnCategorized Links=== | ||
+ | *[[MPNP Community]] | ||
+ | *[[MPNP Experience]] | ||
+ | *[[MRPG All Numbers]] | ||
+ | *[[MRPG Base Items and Prices]] | ||
+ | *[[MRPG Change]] | ||
+ | *[[MRPG Change Magic]] | ||
+ | *[[MRPG Character Sheet]] | ||
+ | *[[MRPG Combat and Magic(OLD)2]] | ||
+ | *[[MRPG Combat and Magic OLD]] | ||
+ | *[[MRPG Combat and Magic old 2]] | ||
+ | *[[MRPG Dark Magic]] | ||
+ | *[[MRPG Eldritch Weapons]] | ||
+ | *[[MRPG Facet List OLD]] | ||
+ | *[[MRPG Hazlen Codex]] | ||
+ | *[[MRPG Life Magic]] | ||
+ | *[[MRPG Light Magic]] | ||
+ | *[[MRPG Lists]] | ||
+ | *[[MRPG Loot]] | ||
+ | *[[MRPG Mind Magic]] | ||
+ | *[[MRPG Multi-Class]] | ||
+ | *[[MRPG Notes]] | ||
+ | *[[MRPG Proficiency List Old]] | ||
+ | *[[MRPG Rogue Old]] | ||
+ | *[[MRPG Stats OLD]] | ||
+ | *[[MRPG Template Magic]] | ||
+ | *[[MRPG The Infernal Court]] | ||
+ | *[[MRPG The Watcher Raid]] | ||
+ | *[[MRPG Throwing Weapons]] | ||
+ | *[[MRPG Transcendence]] | ||
+ | *[[MRPG Warrior Old]] | ||
[[Category:Mage Wars RPG]] | [[Category:Mage Wars RPG]] |
Latest revision as of 21:51, 5 June 2019
Status Upgrade: The overhaul is mostly done. Visit the Checklist for an idea of what's still broken.
Considered Massive overhaul: rework the game to have more to do with managing cool downs and character-build, make mages more about the cool downs.
The Mage Wars RPG System has now been officially titled Year of Fire, various games using it will use the Year of Fire title and that will be the name of the PnP core rule book.
For the time-period, click here. See Also: Mage Wars PnP. See Also Also: Mage Wars CCG
What you're looking at is part design doc for a computer game and part rough draft of a tabletop role playing book. If its confusing its because this is still a work in progress. The role playing game is based on Course Books IP and set during the late Dynastic Period of the Mage Wars mentioned in the books.
The basic design of the game will follow the precepts of the Mage Wars. That is: steel against steel, magic against magic, and power is the only thing that matters.
Contents
Canon
Within the Course Books storyworld, the MMO game will set sometime between B.G.A. 305 and 301. The Marcon Alliance is fracturing, but the Gudersnipe Army has not yet emerged. Tower Magic still dominates the land, sword and sorcery. There are city-states, and some larger nations; but the real power lies with the archmages, whose various factions divide the lands.
Players engaging in the Pen and Paper version have access to a much wider range.
Setting
The game is set initially on the massive Agras Plain, but will later include many regions and continents in the dimension of Arindell. Later expansions might give the players access to other dimensions; but the world of Arindell is large enough to enclose the entire massive adventure.
Regions
The game will begin primarily with the Agras and Lowland Plains areas, including the High Mountains and Sun's Beacon. Other areas may be added later.
Travel
Players will be able to travel around the game world through a series of portals. If at all possible, these portals should not require a loading screen; if they do we should make some sort of mystical "portal hub" from which players can reach every portal. This should look impressive: something like an Axis Mundi, or else a corridor (or tower) full of doors, or a maze, or perhaps a sea or landscape in which each feature represents a destination.
There should also be "into danger" portals which deposit the players into a random, appropriately-leveled area, thus allowing them to fight their way out. Players in parties will be transported to the same place.
Story
The game will not have a set dynamic story line and will basically remain static. New areas and expansion packs will be added, but it will be assumed that no time passes within the game unless a major event such as the arrival of the Gudersnipe Army occurs.
The primary enemy will be the Marcon Alliance, whose reach extends to the eastern-most edge of the Barrier Range. Most end-game content will be based on raids into Marconian territory.
Expansions
The game will launch initially with eight classes but a few new ones will be added later through two expansions: Rise of the Raw Forms and Twilight of the Necromancer. Both should be released within a few years of the initial game.
One planned expansion will be to introduce the Gudersnipe Army on schedule. This might enrage the fanbase however since the Gudersnipers use high-technology. However, some players might be interested in the addition of guns and other equipment. The army is never explicitly stated to have used only technology and is often magic-tech. It would not be an enormous challenge to make everyone happy through some well-placed questions.
Game Information
Game Locations
Cities
Characters
Character Information
- Mage Wars RPG Classes
- MRPG Level System
- MRPG Proficiency List
- MRPG Stats
- MRPG Skills
- MRPG Hit Points
- MRPG Buffs and Modifiers
- MRPG Triangle
Combat/Magic
- MRPG Combat and Magic
- MRPG Threat
- MRPG Magic
- MRPG Damage Types
- MRPG Effects
- MRPG Flourish
- MRPG Alchemy
Lists
Equipment
- MRPG Mobiru
- MRPG Crafting
- MRPG Crafted Effects
- MRPG Items
- MRPG Weapons
- MRPG Weapons and Armor
- MRPG Inventory
- MRPG Loot Generation
Gameplay
NPCs
Travel and Regions
Players
End Game
Computery Stuff
- MRPG Servers and Accounts
- MRPG Web Integration
- MRPG Incomparables
- MRPG Equations Cheat Sheet
- MRPG Limited
- MRPG User Generated Content
UnCategorized Links
- MPNP Community
- MPNP Experience
- MRPG All Numbers
- MRPG Base Items and Prices
- MRPG Change
- MRPG Change Magic
- MRPG Character Sheet
- MRPG Combat and Magic(OLD)2
- MRPG Combat and Magic OLD
- MRPG Combat and Magic old 2
- MRPG Dark Magic
- MRPG Eldritch Weapons
- MRPG Facet List OLD
- MRPG Hazlen Codex
- MRPG Life Magic
- MRPG Light Magic
- MRPG Lists
- MRPG Loot
- MRPG Mind Magic
- MRPG Multi-Class
- MRPG Notes
- MRPG Proficiency List Old
- MRPG Rogue Old
- MRPG Stats OLD
- MRPG Template Magic
- MRPG The Infernal Court
- MRPG The Watcher Raid
- MRPG Throwing Weapons
- MRPG Transcendence
- MRPG Warrior Old